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Alkerak
15
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Joined: 7th Mar 2011
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Posted: 2nd Feb 2013 03:34
I was thinking of creating a random terrain, of course, in the first instance just some random vertices at different positions to figure out the algorithm myself. I dont ask for the alogrithm, I am curious however how could I implement this in DBPro?
Alkerak
15
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Joined: 7th Mar 2011
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Posted: 2nd Feb 2013 04:05
Also ... would it be possible to affect the terrain completly? Change skyboxes at whim?
Alkerak
15
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Posted: 2nd Feb 2013 04:26
No one ... ?
WLGfx
18
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 2nd Feb 2013 05:25
I wrote a perlin/simplex noise plugin sometime ago which can be used for generating random terrains.

http://forum.thegamecreators.com/?m=forum_view&t=189861&b=18

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Chris Tate
DBPro Master
17
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Joined: 29th Aug 2008
Location: London, England
Posted: 2nd Feb 2013 09:19 Edited at: 2nd Feb 2013 09:33
On top of that, take that noise texture and use it with one of many solutions for terrain generation.

For a comprehensive solution consider Blitz Terrain, which is also available in a less feature packed free edition.

An even less sophisticated but more easy to configure terrain system is Advanced Terrain which should be included with your DBP package.


Finally the least feature packed and most configurable option is Matrix1 multi vertex multi limb planes.



Alkerak
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Posted: 2nd Feb 2013 19:43
Yes, but what if I want to also have complete control over the world I create? For example, I want to control the day night cycle, each day different skyboxes?
Or even have animated skyboxes where stars dance ...?
Is it possible or am I better off with some other engine?
Alkerak
15
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Posted: 3rd Feb 2013 20:28
Lemme guess ... no answer? Meh ...
Brendy boy
20
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Joined: 17th Jul 2005
Location: Croatia
Posted: 3rd Feb 2013 20:41
it is possible, but you'll have to code everything yourself, there's no commands that will provide such functionality

mr Handy
18
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 4th Feb 2013 07:23 Edited at: 4th Feb 2013 07:23
Find in DBPro folder and put makegame.dll into your project folder and use this line:
Quote: "make game style$, enemy$, hero$, plot$"


*** Merry Chuckmas! ***
Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 5th Feb 2013 03:15
Alkerak, you really need to have more patience.

You can check out these old DB challenge entries that manipulate a terrain. I've used fault-formation method myself.

http://dbcodecorner.com/index.php?page=view&challenge=Matrix%20Randomization&lang=

http://dbcodecorner.com/index.php?page=view&challenge=Island%20Terrain&lang=pro

"You're not going crazy. You're going sane in a crazy world!" ~Tick

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