EDIT: THIS HAS BEEN RESOLVED. See this post for further information.
I'm still stuck on making a functional v1088 Android template.
The project compiles and links and 'runs' on the devices.
However 'running' means that I only get a blank screen.
I ran this test on my Samsung Galaxy S III phone:
Android 4.1.1
OpenGL Version: OpenGL ES 2.0 2184622
Shading Language: OpenGL ES GLSL ES 1.00
Renderer: Adreno (TM) 255
The log entries produced by the app look like this (I sent the app to the background and brought it back again during the test):
02-13 11:22:48.540: E/Trace(10846): error opening trace file: No such file or directory (2)
02-13 11:22:48.540: D/ActivityThread(10846): setTargetHeapUtilization:0.25
02-13 11:22:48.540: D/ActivityThread(10846): setTargetHeapIdealFree:8388608
02-13 11:22:48.540: D/ActivityThread(10846): setTargetHeapConcurrentStart:2097152
02-13 11:22:48.560: I/System.out(10846): Sending WAIT chunk
02-13 11:22:48.560: W/ActivityThread(10846): Application com.thegamecreators.agk_v1088_template is waiting for the debugger on port 8100...
02-13 11:22:48.570: I/dalvikvm(10846): Debugger is active
02-13 11:22:48.760: I/System.out(10846): Debugger has connected
02-13 11:22:48.760: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:48.970: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:49.171: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:49.371: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:49.571: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:49.771: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:49.971: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:50.172: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:50.372: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:50.572: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:50.772: I/System.out(10846): waiting for debugger to settle...
02-13 11:22:50.973: I/System.out(10846): debugger has settled (1380)
02-13 11:22:51.493: I/native-activity(10846): Window Init
02-13 11:22:51.493: D/libEGL(10846): loaded /system/lib/egl/libEGL_adreno200.so
02-13 11:22:51.503: D/libEGL(10846): loaded /system/lib/egl/libGLESv1_CM_adreno200.so
02-13 11:22:51.513: D/libEGL(10846): loaded /system/lib/egl/libGLESv2_adreno200.so
02-13 11:22:51.543: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 16, W: 1509, F: 1, S: 0
02-13 11:22:51.543: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 24, W: 1509, F: 1, S: 8
02-13 11:22:51.543: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 16, W: 1509, F: 1, S: 0
02-13 11:22:51.543: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 24, W: 1509, F: 1, S: 8
02-13 11:22:51.543: E/native-activity(10846): d2att
02-13 11:22:51.543: E/native-activity(10846): SAMSUNG-SGH-I747
02-13 11:22:51.543: I/Adreno200-EGLSUB(10846): <ConfigWindowMatch:2087>: Format RGBA_8888.
02-13 11:22:51.573: W/native-activity(10846): Result: 0
02-13 11:22:51.633: E/(10846): <s3dReadConfigFile:75>: Can't open file for reading
02-13 11:22:51.633: E/(10846): <s3dReadConfigFile:75>: Can't open file for reading
02-13 11:22:51.643: W/native-activity(10846): Width: 720 Height: 1280
02-13 11:22:51.783: I/Reverb(10846): getpid() 10846, IPCThreadState::self()->getCallingPid() 10846
02-13 11:22:51.783: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.793: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:22:51.803: E/native-activity(10846): Vertex shader failed to compile
02-13 11:22:51.894: I/native-activity(10846): Gained Focus
02-13 11:22:51.894: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:29.464: I/native-activity(10846): Save State
02-13 11:23:29.614: I/native-activity(10846): Lost Focus
02-13 11:23:29.744: I/native-activity(10846): Window Terminate
02-13 11:23:35.740: I/native-activity(10846): Window Init
02-13 11:23:35.750: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 16, W: 1509, F: 1, S: 0
02-13 11:23:35.750: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 24, W: 1509, F: 1, S: 8
02-13 11:23:35.750: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 16, W: 1509, F: 1, S: 0
02-13 11:23:35.750: W/native-activity(10846): R: 8, G: 8, B: 8, A: 8, D: 24, W: 1509, F: 1, S: 8
02-13 11:23:35.750: E/native-activity(10846): d2att
02-13 11:23:35.750: E/native-activity(10846): SAMSUNG-SGH-I747
02-13 11:23:35.750: I/Adreno200-EGLSUB(10846): <ConfigWindowMatch:2087>: Format RGBA_8888.
02-13 11:23:35.760: W/native-activity(10846): Result: 0
02-13 11:23:35.800: E/(10846): <s3dReadConfigFile:75>: Can't open file for reading
02-13 11:23:35.810: E/(10846): <s3dReadConfigFile:75>: Can't open file for reading
02-13 11:23:35.810: W/native-activity(10846): Width: 720 Height: 1280
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.810: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.820: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.830: E/native-activity(10846): Vertex shader failed to compile
02-13 11:23:35.830: E/libEGL(10846): called unimplemented OpenGL ES API
02-13 11:23:35.840: I/native-activity(10846): Gained Focus
02-13 11:23:35.840: E/libEGL(10846): called unimplemented OpenGL ES API
Based on the logs, the first failure ("<s3dReadConfigFile:75>: Can't open file for reading") occurs somewhere in this code in jni/main.c:
context = eglCreateContext(display, config, NULL, NULL);
if ( context == EGL_NO_CONTEXT )
{
LOGW( "Failed to create EGL context: %d", eglGetError() );
return -1;
}
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
int error = eglGetError();
LOGW("Unable to eglMakeCurrent: %d", eglGetError());
return -1;
}
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
Since neither of the warnings in the two if statements appear, and the error occurs twice, I suspect it is being triggered by the two eglQuerySurface commands.
But it is probably whatever is causing the "called unimplemented OpenGL ES API" and, maybe, the "Vertex shader failed to compile" errors that might be keeping the app from actually running.
I ran the same app on two more devices.
For the Nexus 7:
Android 4.2.1
OpenGL Version: OpenGL ES 2.0 14.01002
Shading Language: OpenGL ES GLSL ES 1.00
Renderer: NVIDIA Tegra 3
The log was similar, only missing the "<s3dReadConfigFile:75>: Can't open file for reading" error:
02-13 12:59:51.642: I/dalvikvm(10375): Turning on JNI app bug workarounds for target SDK version 9...
02-13 12:59:51.682: W/ActivityThread(10375): Application com.thegamecreators.agk_v1088_template is waiting for the debugger on port 8100...
02-13 12:59:51.692: I/System.out(10375): Sending WAIT chunk
02-13 12:59:51.772: I/dalvikvm(10375): Debugger is active
02-13 12:59:51.902: I/System.out(10375): Debugger has connected
02-13 12:59:51.902: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:52.102: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:52.302: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:52.502: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:52.702: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:52.902: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:53.102: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:53.302: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:53.502: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:53.702: I/System.out(10375): waiting for debugger to settle...
02-13 12:59:53.902: I/System.out(10375): debugger has settled (1443)
02-13 12:59:54.102: I/native-activity(10375): Window Init
02-13 12:59:54.102: D/libEGL(10375): loaded /system/lib/egl/libEGL_tegra.so
02-13 12:59:54.122: D/libEGL(10375): loaded /system/lib/egl/libGLESv1_CM_tegra.so
02-13 12:59:54.142: D/libEGL(10375): loaded /system/lib/egl/libGLESv2_tegra.so
02-13 12:59:54.152: W/native-activity(10375): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 0
02-13 12:59:54.152: W/native-activity(10375): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 0
02-13 12:59:54.152: W/native-activity(10375): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 8
02-13 12:59:54.152: W/native-activity(10375): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 8
02-13 12:59:54.152: E/native-activity(10375): grouper
02-13 12:59:54.152: E/native-activity(10375): Nexus 7
02-13 12:59:54.152: W/native-activity(10375): Result: 0
02-13 12:59:54.162: W/native-activity(10375): Width: 800 Height: 1205
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 12:59:54.232: E/native-activity(10375): Vertex shader failed to compile
02-13 12:59:54.302: I/native-activity(10375): Gained Focus
02-13 12:59:54.302: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:06.642: I/native-activity(10375): Save State
02-13 13:02:06.672: I/native-activity(10375): Lost Focus
02-13 13:02:06.792: I/native-activity(10375): Window Terminate
02-13 13:02:13.072: I/native-activity(10375): Window Init
02-13 13:02:13.072: W/native-activity(10375): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 0
02-13 13:02:13.072: W/native-activity(10375): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 0
02-13 13:02:13.072: W/native-activity(10375): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 8
02-13 13:02:13.072: W/native-activity(10375): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 8
02-13 13:02:13.082: E/native-activity(10375): grouper
02-13 13:02:13.082: E/native-activity(10375): Nexus 7
02-13 13:02:13.082: W/native-activity(10375): Result: 0
02-13 13:02:13.092: W/native-activity(10375): Width: 800 Height: 1205
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.102: E/native-activity(10375): Vertex shader failed to compile
02-13 13:02:13.102: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:13.122: I/native-activity(10375): Gained Focus
02-13 13:02:13.132: E/libEGL(10375): called unimplemented OpenGL ES API
02-13 13:02:31.442: D/dalvikvm(10375): Debugger has detached; object registry had 507 entries
02-13 13:02:33.242: I/native-activity(10375): Save State
02-13 13:02:33.272: I/native-activity(10375): Lost Focus
02-13 13:02:33.402: I/native-activity(10375): Window Terminate
For both of the devices above, the log is from the debug window in Eclipse. For my Toshiba 7" Thrive, the log is from aLogCat on the device itself (edited to include only lines related to the app running).
Toshiba 7" Thrive:
Android 4.0.4
OpenGL Version: OpenGL ES 2.0 14.1002
Shading Language: OpenGL ES GLSL ES 1.00
Renderer: NVIDIA Tegra
The log showed some additional information regarding facebook:
I/ActivityManager( 183): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.thegamecreators.agk_v1088_template/android.app.NativeActivity bnds=[272,397][400,525]} from pid 412
D/dalvikvm( 183): GC_FOR_ALLOC freed 1179K, 24% free 15855K/20743K, paused 54ms
D/dalvikvm(19081): Late-enabling CheckJNI
I/ActivityManager( 183): Start proc com.thegamecreators.agk_v1088_template for activity com.thegamecreators.agk_v1088_template/android.app.NativeActivity: pid=19081 uid=10091 gids={1015, 3003}
I/dalvikvm(19081): Turning on JNI app bug workarounds for target SDK version 9...
D/OpenGLRenderer( 412): Flushing caches (mode 1)
D/OpenGLRenderer( 412): Flushing caches (mode 0)
V/TabletStatusBar( 267): setLightsOn(true)
I/native-activity(19081): Window Init
D/libEGL (19081): loaded /system/lib/egl/libEGL_tegra.so
I/ActivityManager( 183): Displayed com.thegamecreators.agk_v1088_template/android.app.NativeActivity: +223ms
D/libEGL (19081): loaded /system/lib/egl/libGLESv1_CM_tegra.so
D/libEGL (19081): loaded /system/lib/egl/libGLESv2_tegra.so
W/native-activity(19081): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 0
W/native-activity(19081): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 0
W/native-activity(19081): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 8
W/native-activity(19081): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 8
E/native-activity(19081): tostab04
E/native-activity(19081): AT1S0
W/native-activity(19081): Result: 0
W/native-activity(19081): Width: 800 Height: 1216
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
I/dalvikvm(19081): Could not find method com.facebook.Session.getActiveSession, referenced from method com.thegamecreators.agk_player.AGKHelper.FacebookGetAccessToken
W/dalvikvm(19081): VFY: unable to resolve static method 355: Lcom/facebook/Session;.getActiveSession ()Lcom/facebook/Session;
D/dalvikvm(19081): VFY: replacing opcode 0x71 at 0x0008
I/dalvikvm(19081): Could not find method com.facebook.Session.getActiveSession, referenced from method com.thegamecreators.agk_player.AGKHelper.FacebookGetLoginState
W/dalvikvm(19081): VFY: unable to resolve static method 355: Lcom/facebook/Session;.getActiveSession ()Lcom/facebook/Session;
D/dalvikvm(19081): VFY: replacing opcode 0x71 at 0x0007
I/dalvikvm(19081): Could not find method com.facebook.Session.getActiveSession, referenced from method com.thegamecreators.agk_player.AGKHelper.FacebookLogout
W/dalvikvm(19081): VFY: unable to resolve static method 355: Lcom/facebook/Session;.getActiveSession ()Lcom/facebook/Session;
D/dalvikvm(19081): VFY: replacing opcode 0x71 at 0x0003
I/native-activity(19081): Gained Focus
E/libEGL (19081): called unimplemented OpenGL ES API
I/ActivityManager( 183): START {act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.android.launcher/com.android.launcher2.Launcher} from pid 183
I/native-activity(19081): Save State
I/native-activity(19081): Lost Focus
I/native-activity(19081): Window Terminate
I/ActivityManager( 183): No longer want com.google.android.apps.maps:LocationFriendService (pid 16640): hidden #16
I/ActivityManager( 183): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.thegamecreators.agk_v1088_template/android.app.NativeActivity bnds=[272,397][400,525]} from pid 412
I/native-activity(19081): Window Init
D/OpenGLRenderer( 412): Flushing caches (mode 0)
V/TabletStatusBar( 267): setLightsOn(true)
W/native-activity(19081): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 0
W/native-activity(19081): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 0
W/native-activity(19081): R: 8, G: 8, B: 8, A: 8, D: 16, W: 3175, F: 1, S: 8
W/native-activity(19081): R: 8, G: 8, B: 8, A: 0, D: 16, W: 3175, F: 2, S: 8
E/native-activity(19081): tostab04
E/native-activity(19081): AT1S0
W/native-activity(19081): Result: 0
D/OpenGLRenderer( 412): Flushing caches (mode 1)
W/native-activity(19081): Width: 800 Height: 1216
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/libEGL (19081): called unimplemented OpenGL ES API
E/native-activity(19081): Vertex shader failed to compile
E/libEGL (19081): called unimplemented OpenGL ES API
I/native-activity(19081): Gained Focus
E/libEGL (19081): called unimplemented OpenGL ES API
I/native-activity(19081): Save State
I/native-activity(19081): Lost Focus
I/native-activity(19081): Window Terminate
I've attached the Core.cpp file from my template jni directory.
Has anyone else gotten a Tier 2 template or app running for Android for v1088?
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master