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AppGameKit/AppGameKit Studio Showcase / Mystic Blocks [Perceptual Computing Comp]

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Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 18th Feb 2013 18:21 Edited at: 19th Feb 2013 17:24



Mystic Blocks


This is my entry for Intels Perceptual Computing competition. The deadline for round one is 20th February 2013, I will let you know if I win anything.



You need the camera to play it so there is no point uploading a demo at this point. This is being made with AppGameKit tier 2. I think the concept should work on tablets and phones by tilting the device but I will not be certain until I try it.

Wish me luck

MrValentine
AGK Backer
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Playing: FFVII
Posted: 18th Feb 2013 19:34
WOW well done! and no surprise there coming from you

Good Luck!



xCept
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Posted: 18th Feb 2013 21:34
Very cool! I think you have very high likelihood of winning a big prize, based on their emails acknowledging they hadn't received many entries yet. I received the camera but didn't think to work in AppGameKit Tier 2 to make a game.

In Lee's FPSC blog, he mentioned he'll be doing The Ultimate Coder 2 using the Perceptual Camera. As a result he plans to make a DBPro DLL that interfaces with the camera.
RickV
TGC Development Director
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Location: United Kingdom
Posted: 19th Feb 2013 10:18
Very impressive Matty H!

Hole in the wall style, great idea and very well executed.

I'll share your video on the AppGameKit Facebook page and ask Steve to make mention of this in the Newsletter.

Rick

Financial Director
TGC Team
Matty H
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Location: England
Posted: 19th Feb 2013 17:27
Thanks everyone.

I have just submitted my prototype to intel, image added to top post.

@Rick - That would be great, thanks. I will send Steve some images etc in case he decides to include it this month.

baxslash
Valued Member
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Location: Duffield
Posted: 19th Feb 2013 20:34
Excellent Matty

Looking really interesting. I like the idea of using two hands to manipulate the game.

Good luck in the compo!


this.mess = abs(sin(times#))
BatVink
Moderator
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Location: Gods own County, UK
Posted: 23rd Feb 2013 18:37
Looking fantastic. I applied for the camera but never got a reply (or I applied the wrong way!)

I agree, this has great potential and is simple but novel. Easy to pick up (literally) and play.

The graphics are looking good already, make sure you get everything to the same standard as your magical mystical fellow to impress the judges.

xGEKKOx
AGK Master
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Location: Italy
Posted: 26th Feb 2013 02:11
Nice, very nice. Congratulation!
I started some months ago a similar thing on the iPad to play like in dance dance revolution.
Capturing frame by frame from camera and doing the job.



Long life to Steve!
Matty H
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Location: England
Posted: 28th Mar 2013 18:30 Edited at: 28th Mar 2013 18:36
Thanks for your comments everyone.

It only went and won me one of the grand prizes, $20000

winners

winner - mystic blocks


Thanks to TGC for making AppGameKit, thanks to xCept for not entering and thanks to ched80 for telling us about the competition in a forum post.

The next stage of the competition will be announced soon, something for all tier 2 developers to consider.

xCept
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Posted: 28th Mar 2013 18:36 Edited at: 28th Mar 2013 18:38
Congrats!!! Ironically, much to my surprise, I am also one of those $20,000 winners w/ the Magic Doodle Pad prototype! Although this time around I didn't use AppGameKit for that competition.

AGK sure has brought in a lot of cash winners in the past four months.
Matty H
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Location: England
Posted: 28th Mar 2013 18:44
Ha ha, I actually thought I recognised that name, see, I was right to fear your presence in this competition

Congratulations.

Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 28th Mar 2013 19:30
That is actually quite cool and congratulations!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
baxslash
Valued Member
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Location: Duffield
Posted: 28th Mar 2013 20:24
Fantastic guys! Well done to you both


this.mess = abs(sin(times#))
RickV
TGC Development Director
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Posted: 28th Mar 2013 21:52
Well done MattH and also to you xCept.

So nice to see two of our forum members doing so well.

Rick

Financial Director
TGC Team
The Zoq2
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Location: Linköping, Sweden
Posted: 28th Mar 2013 22:09
Congratulations guys. Didn't you win the Appup competition to xCept?
Naphier
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Posted: 29th Mar 2013 04:38
Huge congrats. AppGameKit should have this on the front page of the website!

Digital Awakening
AGK Developer
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Posted: 29th Mar 2013 07:58
Congratulations


Demo 3 is out now!
_Pauli_
AGK Developer
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Posted: 29th Mar 2013 09:38
Well done, Congratulations!

Cliff Mellangard 3DEGS
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Posted: 31st Mar 2013 12:13
Congrats and yet again agk brings in some Money

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Matty H
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Posted: 30th May 2013 20:34 Edited at: 1st Jun 2013 21:16
Thanks everyone.

Intel want me to create a 'sample' game of Mystic Blocks which they will give away for free on AppUp. 'sample' means finished and polished but perhaps lacking in features/game modes/levels etc.

I have three months to make it and they want me to budget for Quality Assurance.

Paid Position: Quality Assurance/Programmer

I would like someone who is familiar with AppGameKit Tier 2 and comfortable with C++ to come on board for the final stage of the project which will be August.

Main tasks will be:
1. Track down and report bugs.
2. Test game on multiple operating systems.
3. Usability testing(sourcing multiple opinions if possible).
4. Minor bug fixes(programming).
5. Improving control system and playability(programming).

Experience with QA not essential but would be an advantage, knowledge of basic QA procedures is vital.

C++ knowledge is vital, AppGameKit knowledge an advantage.

I will put up more details later, thanks.

EDIT: Game is still awaiting final approval from Intel, I will post more details if this is definitely happening.

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