We know it's been quiet for some time but that doesn't mean we're taking it easy and relaxing (far from it).
Here's an update as to what we've been fixing and updating in V1.08. A lot of these additions have been added due to some new apps that we have developed. The sword of an app, sharpens the AppGameKit sword! We will aim to release a new Beta once these apps are final and have been submitted (very soon we hope!)
AGK Next Beta will include the following improvements and fixes.
Sprites
- Fixed GetObjectVisible always returning 0
- Fixed GetObjectDepthWrite returning values outside the range 0-1
- Fixed CloneObject crash on objects without indexed vertices
Core Engine
- Improved performance when using Sync with only 2D items
- Fixed sprite sorting bug when using Render() without Update()
- Changed alpha blending when using GetImage to preserve opaque areas
- Fixed screen flash when app is rotated on iOS and Android
Images
- Can now load GIF images with LoadImage
- Added SetIntendedDeviceSize command so AppGameKit can scale down images on low resolution devices if you have designed your app for high resolution devices
Text Objects
- Improved speed performance when handling hundreds of text objects
- Improved quality of default Arial font image
- Improved text creation speed
- Improved text rendering speed when some of the letters are off screen
Android
- Fixed Android memory leak when using Java helper functions
- Fixed AGKSplash.png splash screen on Android devices
- Fixed GetChosenImage on Android so that it returns 0 if the user cancelled
- Fixed memory leak on Android
- Changed Android PrintImage so that it saves the image to the pictures folder and increments the image name
- Fixed a not responding message when selecting an image from Picasa
- Changed the Android Message command to be an actual message box
- Fixed Android keyboard missing key presses
- Improved video play back on Android, now less likely to crash.
- Fixed SetFolder on Android sometimes crashing with an empty string
- Fixed Android crash when back button pressed during text entry
Edit Boxes
- Added check for extended ASCII characters in edit boxes that do not have an extended font image
- Added command SetEditBoxExtendedFontImage to support extended ASCII characters
- Added SetEditBoxUseAlternateInput to set whether the edit box will use the default text input screen or not
- Improved edit box appearance to be consistent across resolutions
- Fixed GetEditBoxChanged so it no longer misses updates on iOS
iOS
- Completed Game Center commands
- Added parmater to RateApp(ID,title) to change the dialog box title text
- Fixed crash on iOS when images greater than 1024 with an odd number of pixels in height get scaled down
- Added InAppPurchaseRestore command for iOS
Social Networking
- Fixed FacebookPostOnMyWall command
- Fixed FacebookSetup on iOS so it now uses the given AppID instead of needing a project setting
Financial Director
TGC Team