I am following Lee's blog on a daily basis and here is a list of confirmed features for FPSCR so far:
Updated to 18/10/2013
- Depth Occlusion Culling System
- LOD System (Level of Detail)
- Bullet Physics Integration
- Realtime Editor Lightmapping
- Realtime 3D Preview Mode
- Removed Editor Render Shroud
- Realistic / Huge Explosions
- Inventory System
- New Weapon Models and Animations
- New AIRMOD features (running animation, weapon wobble & lag)
- New Proximity Mines
- Animated Grass / Vegetation
- New Container Based Dark AI Navigation
- Cognitive Pre Emptive AI Behaviour
- Ladders (can be used by player or enemies)
- New enemy biped and animations
- Bullet Tracers
- New Shaders (Parallax Mapping, Depth of Field)
- Post Processing Effects (Bloom, Light Rays)
- SSAA (Screen Space Anti Aliasing)
- Real Time Dynamic Soft Shadows
- Real Time Dynamic Lighting
- GUI Dynamic Fonts
- Dark Clouds Integration (dynamic clouds and skies)
- Day and Night Cycles (skybox transitions)
- New Quest System (show images and text when talking)
- Map Editor size increased to 500x20x500
- Blitzwerks Terrain Integration
- Terrain editing (realtime tools, texturing and foliage)
- Editor real time dynamic lighting / shadows
- Entity spray tool (e.g. trees and vegetation)
- New terrain waypoint / trigger zones
- Water Plane (with Reflection)
- State Machine Database Editor and Previewer
- New Segment system for creating unique buildings
- Customisable control / statistics panels
- LUA scripting language support
- High Quality Modern Warfare models / assets
- Fully compatible with Windows 7/8
Updates planned after v1.0
- Environmental effects (rain, snow, fire etc)
- Ragdoll Physics (v1.0 will use custom animations)
- Oculus Rift VR support
New Segment System
- Create large rooms quicker by simply dragging them out
- Buildings can be variable height, not just multiples of 100
- Instant roof generator for more realistic outdoor visuals
- More refined control over door and window positions
- Room contents are preserved as rooms are re-positioned & rotated
- Highly efficient geometry use, no redundant trapped polygons
- Built-in physics, LOD and AI meta-data (no baking required)
- Allows all materials to be textured with your own choices
- Intelligent inter-connectivity - snap rooms together easily
- Create a structure 20 floors high with a single property change
- Less memory as buildings are reduced to 'selections' data'
- Renders and collides faster as fewer polygons required
FPSC Reloaded Website
http://fpscreator.thegamecreators.com/
FPSC Reloaded Press Release:
http://fpscreator.thegamecreators.com/press/pr-21102013w.htm
FPSC Reloaded BETA Update
31st October - first significant beta released to all pledgers!
Please note that there are now three pledge levels. Anyone who has pledged to date has the top tier pledge level.
GOLD - $80 (rises to $100 after Xmas)
SILVER - $65 (rises to $80 after Xmas)
BRONZE $25 (rises to $30 after Xmas)
http://forum.thegamecreators.com/?m=forum_view&t=208094&b=50