void RSPRITE::DISPLAYSPRITES2(int xcnt)
{
float alist=tlist->GETTRANS(xcnt,positionsprite.curframe,lpos);
float xsize=slist->GETSPRITEXSIZE(xcnt,positionsprite.curframe,lpos);
float ysize=slist->GETSPRITEYSIZE(xcnt,positionsprite.curframe,lpos);
if(listpositionsprite[lpos][xcnt].spritephysics==false)
{
agk::SetSpriteSize(listpositionsprite[lpos][xcnt].spritenum,xsize,ysize);
}
else
{
//agk::SetSpriteSize(listpositionsprite[lpos][xcnt].spritenum,xsize,ysize);
//agk::Update(50);
}
}
the commented code is what is not working
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.