I've been working on optimizing my app so it's as lean on memory use as possible. I was trying out SetIntendedDeviceSize().
The documentation doesn't really make clear exactly how it works so using my best guesses I tried everything I could think of.
I tried it with high resolutions plugged in, and then running my app in a low resolution window - No change in memory usage at all.
I tried it with low resolution plugged in, and then running at a low resolution - Again no change at all.
I tried using the command before image loading, and I tried using it after image loading - No change at all.
So I'm wondering if I'm just using it wrong or if it's like that light switch in an old house that doesn't actually control anything
I think the real problem though is that with 108.11 a hello world app is now using 50MB of ram. Compared to ram usage of half that in 1075.
Loading all libraries (needed or not) I think has become an issue. If a user has a current gen device, it's not really a problem since they have more ram. However devices that are just a gen old in some cases barely have enough ram to run the OS with very little left over. Having an app use up 50MB before it even loads it's own code and media is a big limitation if you want to support those devices.
Anyone else had luck with SetIntendedDeviceSize() ?