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AppGameKit Classic Chat / Is there a complete list of absolutely ALL agk? (moving to another ide)

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Timshark
16
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 5th May 2013 21:54 Edited at: 5th May 2013 22:09
My project is growing up (a good thing) but It has gotten to a point where it has outgrown the codeblocks Ide (a bad thing)
I'm wasting time scrolling, remembering commands, looking up commands...
- not being able to fold functions...etc...etc

I'm not complaining - I understand that tgc have priorities and I rather want them to continue what they are focusing on.
so I've decided to move to notepad++ until the codeblocks ide is fixed. Notepad++ is open source and everybody talks about it when I google for alternatives.

There is another thread about alternative ide's so this post is very simple.

Is there a link to or a place where every current command for Tier 1 is listed? I'm using this for autocomplete and I don't want to miss any of them.

I will of course share my setup for notepad++ when I'm finished.

Sincerely,
Happy agk coder
Tim

EDIT: Damn. The title of the post should include "commands"

I never want what I know.
xCept
21
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Joined: 15th Dec 2002
Location:
Posted: 5th May 2013 22:36 Edited at: 5th May 2013 22:41
There are a few places, but until 108 is fully released I think some commands may still not be documented.

There's an AGKCommands.txt file in IDE/Compiler, which includes:


Another list is in IDE/Help/Reference/Index.htm along with IDE/Help/language.html of the Beta 11 install, but again some commands are not yet documented (the list above is more comprehensive).

The "language" command list is separate from the "index of commands" for one reason or another, so it's not in the list above; those extra commands include:

Timshark
16
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 5th May 2013 22:41 Edited at: 5th May 2013 22:46
Quote: "There's an AGKCommands.txt file in IDE/Compiler, which includes:"


Ah, that's convenient!
Thanks

Quote: "The "language" command list is separate from the "index of commands" which has always confused me"

Me too. Very awkward. That's the reason I posted this.

I never want what I know.
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 5th May 2013 23:36
Quote: "The "language" command list is separate from the "index of commands""


These commands do not use ().

haliop
User Banned
Posted: 6th May 2013 17:21
what does L or F means inside the commands?

Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 6th May 2013 18:00
I would hazard a guess that they indicate the parameter types.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 6th May 2013 18:19
well yeah f as float.. what is L ?
what is LFFFFF or others...

Grayvyn
15
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Joined: 30th Oct 2008
Location: Southern California
Posted: 6th May 2013 18:56




Probably:
0 = null
L = long or integer
F = float
S = string

The second arg is probably the return type.
The 3rd arg is a string of the input arguments for the function.

Timshark
16
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 6th May 2013 22:12 Edited at: 6th May 2013 22:15
Hi again and thank you for the help.

Notepad++ is very customizable and I like it a lot.

But then I started to think about code::blocks...
since codeblocks is an open source platform, is it possible to improve that instead? Or is it now locked by tgc in it's current state....

If it is - it could be an idea to open it up again and let the community do the improvements for them...

One less task for tgc....
There should always be the built in version for first time users, of course.

I never want what I know.
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 7th May 2013 00:48
You can easily add your own command set to Notepad++ since there are no spaces in AppGameKit commands (thankfully). But you'd need to make some kind of plugin to link it to the compiler.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
Timshark
16
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Joined: 30th Jun 2007
Location: Oslo, Norway
Posted: 8th May 2013 17:30 Edited at: 9th May 2013 01:16
As a first step in the migration to Notepad++ I compiled a CHM version of the html manual. I thought I should put it up here.
I think it\'s easier to use rather than gong back and forth in the browser. It\'s also convenient to have a complete node tree of all the pages and commands.

I stripped the html manual of all the images to make it smaller.


I included the file as a download. The file is called AGKCommandsv108.11.CHM to tell which version of agk it is based on.

If you really want one with pictures you can build one yourself with KEL CHM Creator. It\'s free:
http://dumah7.wordpress.com/2009/02/17/kel-chm-creator-v-1-4-0-0/

I used Irfanview to remove the images. It\'s a great free program to manipulate and do a lot of stuff with images(especially converting and compressing them). And it has a great batch function wich converts all images in a folder, including subfolders.
http://www.irfanview.net/

EDIT: Cleaned it up. Removed all examples. It only includes the command references now.

I never want what I know.

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Naphier
13
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 19th Jul 2013 05:27
Wondering how this is going for you Timshark?
Did you migrate to N++?
I don't have many issues with the AppGameKit IDE other than it won't save my panes. I have dual monitors and use one monitor to view 2 agc code files side by side and then the window is stretched to the second monitor where I have the IDE showing the search/compile logs and the project tree.
Every time I exit the window size is fine, but all of my project files come up in one pane... so I have to drag them to another pane. Just annoyances really.
Does anyone know how to fix this? I don't have the time to attempt to setup codeblocks to use AppGameKit stuff (not sure if it is possible anyway).

unlikely
12
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Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 19th Jul 2013 05:55 Edited at: 19th Jul 2013 05:56
Just as a little FYI for anyone interested:
Hodgey's been working on a Sublime Text extension for AGK... could be another option.

Looks pretty cool to me.
Naphier
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 19th Jul 2013 06:11
This may be exactly what I'm looking for thanks!!

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