Been working on this the past two week and I think I finally have enough to start showing it.
If you know what the original NES game looked like, then there's really no need for a screen shot. There's a few things I haven't implemented yet from my
DBP version, but a few thing I have added that you won't find yet in the DB source I released.
I know AppGameKit was developed for phones/tablets, but I'm happy using it just for desktop purposes. Try it out, let me know if you find any bugs or quirks.
DOWNLOAD (May 19)
Working:
- Boomerang
- Sword (inc. shooting)
- Wand / magical rod
- candle (burn secret bushes)
- bombs (blow up secret caves)
- Store purchases
- 2 hidden secrets (bushes)
- Fairy fountains
- Whistle
- Bow/Arrows
- Push rocks to reveal caves
Not all the caves have been set up yet. As for the two secret caves, the first can be found by going up one zone then right one zone. Burn that first bush in front of you. The second is on a corner on the way to level 1. It's where you can buy a shield for only 90 or buy individual hearts for 10.
Yes this is a "clone". I'm trying to make it look as close as possible to the original. So while it may seem like I did little more than walking around a tilemap over the past 2 weeks, there were a lot of tiny subtle details to get correct. Plus, I had to learn AppGameKit too!
It's barely 1mb, so download it and give it a quick test.
-= Controls =-
arrow keys
press X to use sword
press Z for alternate weapon (boomerang/bomb/etc..)
press Enter to toggle the hud
Update: May 13
- Fixed a bug where you might enter a cave while scrolling between viewports
- Added fairy fountain/healing
- Bombs now reveal hidden cave entrances
Update: May 15
- Implemented whistle warping
Update: May 17
- Sword shooting and animation
- Added fire effect to wand if player has magic book
- Can now shoot arrows with the bow
Update: May 19
- Implemented movable objects (rocks that reveal secret caves)
"You're all wrong. You're all idiots." ~Fluffy Rabbit