It's still going on. A lot of things have been going on. Semesters over of school. Launching a network of 3 companies with a corporation, making websites for each, scouting for employees, and developing some full libraries in C++.
I'll be spread a bit thin for a bit but after that I plan on going full force on the dream engine. Working on seeing if I can get some investors and employees to help as this project's scope is just massive.
Its now a modular based gaming solution that integrates into every single engine, tool, and imports/converts every type of format needed. It also has its own set of easy to use commands, thread management of tasks, asset encryption, management, and editing, and way much more. Its kinda like a middleware with libraries, editor, and allows imports/exports to every major game engine like unity, UDK, and Leadworks. In the future real time editing within the editor using any engine or directx/open gl package whether on android, pc, or linux.
so i've been busy with figuring out how i'm going to pull that off :p
Now here is a silly video of what I did when I was bored for a 5 min project at almost 2 in the morning:
DigitalFury