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AppGameKit Classic Chat / Ouya Support?

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Message
gbison
13
Years of Service
User Offline
Joined: 15th Dec 2010
Location: USA
Posted: 27th Jun 2013 20:13
Hello folks,

Real quick question. Ouya, is AppGameKit B14 able to produce games that are sellable on this platform in its current state? What are the known issues with AppGameKit and Ouya, what are our limitations?

Any advice would be appreciated.

Thanks so much.




Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 27th Jun 2013 20:47
Did you look at this stickied thread?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
gbison
13
Years of Service
User Offline
Joined: 15th Dec 2010
Location: USA
Posted: 27th Jun 2013 21:24
Thanks! So it would appear we have control issues to some extent.



Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 28th Jun 2013 20:46
And you can't get access to any Ouya specific stuff. If you want to develop for Ouya with AppGameKit, check this out: http://kck.st/11JZJje

The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 28th Jun 2013 20:54
Like i mentioned in the kickstarter thread, it would be great if TGC could get ouya support working in the current version of AppGameKit now that the goal has been met. This would allow us to develop games for it while the platform is young and the market not crowded. It shouldnt' take that much effort I think since most of it is working already. They could leave the hard stuff like the trackpad aswell and just try to get the OUYA in app purchase system and joysticks working.
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 28th Jun 2013 23:06
I believe the trackpad already works...

Quote: "As you can see in the video the controller almost fully works. All the buttons bar the Ouya home button work fine, and you can even use its track pad. "

from this thread, under the video

This is my current project, check it out! [href]forum.thegamecreators.com/?m=forum_view&t=204576&b=8[/href]
This is my website, check it out! [href]http:\\www.TeamDefiant.co.uk[/href]
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 28th Jun 2013 23:10
I must have missed that, There is even less work needed then I guess
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 28th Jun 2013 23:23
You can give my modified AppGameKit Player a try, which can be found here:

http://forum.thegamecreators.com/?m=forum_view&t=206360&b=41&msg=2466825#m2466825


Sean

The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 29th Jun 2013 00:03
I have seen that, but im using T2 so it's not realy that much help. And as far as I know, the ouya payment commands are not supported by AGK.
MikeMax
AGK Academic Backer
12
Years of Service
User Offline
Joined: 13th Dec 2011
Location: Paris
Posted: 29th Jun 2013 02:21
Will be supported in next weeks/months i think.

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