Quote: "this breaks the rules of code once."
This is a case where TGC has no control over what they have to work with.
They were able to find an Ad provider that worked on all the platforms, so they could control the commands for that process.
But the different platforms have different game servers. And different methods for dealing with them. And different ideas about how they work. This makes it very hard for TGC AppGameKit to have wrapper commands that work properly.
Do you know of any generic game engine services? If there was one, it might be usable in AGK. But would people use them? (I don't use the generic Apple and Google ones in any games I play on those devices.)
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master