Quote: "I'm very confused about a lot of things in this thread."
It has become a bit complicated, to be sure. Currently, a selection of AGK-users is unhappy with the way AppGameKit handles different resolutions on (mainly) Windows. The following problems exist:
1. Setting a resolution is unwieldy and requires editing of the file 'setup.agc';
2. Once it is set, it can not be changed by a user - either ingame or outside;
3. If you've set the game to run 'fullscreen', it doesn't run it at the specified resolution, but instead scales to the size of your desktop.
The discussion in this thread focuses mainly on the problems that arise from point 3, but the the other items listed generate their own set of issues. For instance: Suppose I've set my game to run at a resolution of 1280x1024, but a player has a 1920x1080 display? He or she will always sees a large portion of the desktop when playing, (unless the 'maximize screen' button is pressed - but even then the taskbar shows). This kills immersion.
I understand that switching fullscreen-resolutions might cause issues with the desktop, but surely it must be possible to resize windows? I would really like to have more control over resolutions, like I had in DBPro. I hope AppGameKit will be able to switch resolutions (windowed and fullscreen) during run-time and without the use of the setup.agc-file in the future.