If you are new to AppGameKit you can learn a lot by creating small programs, instead of designing a whole game from the start. So, if your goal is to make a platform-game, you could try to code:
- a function that lets you load graphic tiles and maps;
- a program that lets you scroll the loaded map;
- a program that lets you control a player sprite;
- a scoring system, that adds up when a player hits other sprites;
- a function that lets you save and load your high-scores;
- etc. etc.
You might find that coding your own stuff and figuring your way about problems will bring a lot of satisfaction, instead of following a tutorial. That being said, it is very nice to be able to learn from examples. In
this post I've listed some options. I recommend buying one of the listed books: they're very well written and informative.
Edit: also, you might want to give feedback to haliop in his platform-game thread as to where his program crashes on your system. This way, he can correct the code and thus help others. (It works fine on my system, but I am using AppGameKit V1.08 beta 15. You might be using the trial while waiting for the Kickstarter to end, which uses an older version of AGK).