I converted my normal images into a single atlas texture using loadSubImage(). AppGameKit reported I could not use setImageMagFilter() or setImageMinFilter() on subImages, so I assumed changing the filter settings on the parent image would control all subImages, but it seems this is not true
Is there any way to change these settings using an atlas texture? For whatever reason, my sprites still appear very blurry even when they are scaled correctly and positioned at whole # values. The only way I've been able to fix the issue is using filter mode 0.