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AppGameKit Classic Chat / Image Filter && Atlas Texture Issue

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swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 23rd Jul 2013 22:11
I converted my normal images into a single atlas texture using loadSubImage(). AppGameKit reported I could not use setImageMagFilter() or setImageMinFilter() on subImages, so I assumed changing the filter settings on the parent image would control all subImages, but it seems this is not true Is there any way to change these settings using an atlas texture? For whatever reason, my sprites still appear very blurry even when they are scaled correctly and positioned at whole # values. The only way I've been able to fix the issue is using filter mode 0.

swis
Joined: Tue Dec 16th 2008
Interstellar
swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 27th Jul 2013 19:22
Any news out there about what can be done?

swis
Joined: Tue Dec 16th 2008
Interstellar
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 27th Jul 2013 19:34
Use setdefaultmagfilter() to set the default for all images.

swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 27th Jul 2013 20:05
Quote: "Use setdefaultmagfilter() to set the default for all images."

Ah thanks for the tip digital it seems I missed that. It also seems setting the parent's image filter settings does work after all. I have no idea what the problem was before.

swis
Joined: Tue Dec 16th 2008
Interstellar

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