Quote: "there is no backbuffer rendering meaning.. nothing get drawn"
Okay. So when it is not working, nothing is getting displayed at all, ever, no matter what the user does. Is that correct?
When I run the test code that xCept posted, on my Samsung Galaxy S III, I initially get two bands of junk separated and followed by two larger bands of black. When I touch the screen to create a box, instead of one box, I get a row of boxes in each of the black areas. If I create another one, in a different area, the first rows disappear. I am using a Player on my Samsung and v10816 AppGameKit IDE.
It runs cleanly in Windows and on my iOS Player and on non-Samsung Android Players.
Do you get the same results running xCept's code?
Quote: "btw this is what happens when you use OpenGl es 3.0 same results on all devices:"
Can you show an image of what it is supposed to look like so that we have something to compare to?
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master