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AppGameKit Classic Chat / [POLL] Some info on the forum coders...

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xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 24th Aug 2013 02:01 Edited at: 25th Aug 2013 18:27
This can be a nice poll where to start to open ourself in this forum....
- Which Tier do you use?
- Which languages / tools you use for you apps?
- Which editor?
- Which OS?
- How many games you published?
- How much you earn with in app advertise? (i ask only adv to respect the privacy )
- Important functions done

I start for first:

- Tier 2
- AppGameKit / C++ / OBJ C / PHP / MYSQL
- XCode
- MAC OSX 10.8.4 / Windows Vista 64 Ultimate (no format since 10 years, great Vista)
- 48 (2 deleted, as they were earning only 7$ / month)
- about 450$ / month
- JSON Parser (both c++ and obj c), iOS Multiplayer, iOS Facebook, iOS Audiounit, 2D and 2.5D Tile Engine, "Street Fighter" like engine, Platform engine, Commodore 64 PSID emultor engine, Audio Streaming (c++), Video Streaming, and others now i can't remember....

Now it's your turn!!!

Long life to Steve!
easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Aug 2013 02:12 Edited at: 29th Aug 2013 12:11
- Which Tier do you use?
T1 and T2
- Which languages / tools you use for you apps?
AGK, GIMP, FL Studio, Audacity, bfxr
- Which editor?
Code::Blocks, Visual Studio, Notepad++, Sublime
- Which OS?
Windows
- How many games you published?
4
- How much you earn with in app advertise? (i ask only adv to respect the privacy )
$0.50!


The NEW, awesomest app on Google Play
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 24th Aug 2013 02:21 Edited at: 24th Aug 2013 02:24
Wow, so many apps you've released, Gekko!

- I've developed and released apps in Tier 1 and Tier 2, but have mostly been doing Tier 1 now.

- AppGameKit BASIC, C++ (Tier 2), PHP and MySQL (for scores etc.)

- XCode, Eclipse, Sublime 2

- Windows 7 x64, Windows 8 x64, Mac OS X 10.8

- 3 via AppGameKit (PC, iOS, Android) and several others using different frameworks

- I only have ads (Admob) in one obscure AppGameKit app that brings in $12-15 a month. Another more popular app I developed before AppGameKit brings in around 100 times that amount per month in ad revenue from the free version (iAds, Admob).

- Nothing major. I developed an online score system, and many color and memblock related functions for image processing (for an app that hasn't been released and may never).
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 24th Aug 2013 11:06
- AppGameKit Tier1
- AppGameKit BASIC/Monkey/BlitzMax/BlitzBasic/Shiva Engine/VB6/Shade 13/Gimp/Visual Studio.Net
- AppGameKit (Codeblocks)/VisualStudio IDE/Eclipse/Net Beans
- Windows8/Android
- 0 (and scheduled are 6+)
- don't like in app advertise
- less functions but much tools for myself.
haliop
User Banned
Posted: 24th Aug 2013 11:11
- Which Tier do you use?
Tier 1
- Which languages / tools you use for you apps?
Tier 1 and Nano Tools i created myself.. Animation Editor,Painter,etc
- Which editor?
Nano does all the work for me..
- Which OS?
Win 8 , Mac Mini Mountain Lion
- How many games you published?
1 app no games
- How much you earn with in app advertise? (i ask only adv to respect the privacy )
i do not use Ads at any of my apps and not shall i use in the future, its a developer policy of mine, no ads.
- Important functions done
alot...

Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 24th Aug 2013 14:33 Edited at: 25th Aug 2013 06:49
Ah, this is a nice initiative. I code purely as a hobby when I can find some spare time. Here's my list:

Which Tier do you use?
Tier 1

Which languages / tools you use for you apps?
Besides AppGameKit I use: Paint Shop Pro X, ArtRage 3 Pro, Spine and TexturePacker. Currently looking into 3D editors.

Which editor?
Sublime Text 3

Which OS?
Windows 7 Pro x64 on PC
Android 4.1 on Ouya and phone

How many games you published?
well... zero actually

How much you earn with in app advertise?
absolutely nothing

Important functions done
Well, on a personal level I'm quite pleased with some of the stuff I've coded so far. On a grand scale it's nothing special or novel.
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 24th Aug 2013 14:43
- Which Tier do you use?
Tier 2

- Which languages / tools you use for you apps?
Gimp 2.0 for graphics

- Which editor?
Visual studio pro 2010 for coding
Eclipse for publishing to android
Notepad++ for text file editing

- Which OS?
Windows 7 on my main computer
Windows 8 on my ultrabook
Android 4.2.1 on my phone

- How many games you published?
4 using AGK

- How much you earn with in app advertise? (i ask only adv to respect the privacy )
Before I remove ads, 0.02$

- Important functions done
A* pathfinding
Personal scripting language
GUI functions for creating buttons, windows and sliders

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 24th Aug 2013 15:37
Here's me:

* Which Tier do you use?
Tier 1

* Which languages / tools you use for you apps?
I don't venture out of AppGameKit, but I use:
- GIMP, SpriteMe, FontCreator

* Which editor?
AGK IDE

* Which OS?
Windows 7 & 8

* How many games you published?
1 - Diary of a Mars Rover (BlackBerry PlayBook) - no longer available.

* How much you earn with in app advertise? (i ask only adv to respect the privacy )
N/A

* Important functions done.
Hard to judge, I've created a few I use, but I've never declared them on the forum as I don't think they're important.

It'll be intesresting to see the results of this analysed.

unlikely
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 24th Aug 2013 17:25 Edited at: 24th Aug 2013 17:27
Which Tier do you use?
Tier 2

Which languages / tools you use for you apps?
C++ / C / Java / PHP / MATLAB (not for game making tho..)
Pixen / Sketch / Photoshop / Illustrator / Logic Pro X

Which editor?
XCode, Eclipse

Which OS?
Mac OS X 10.8.4
Windows 7/8 (when I have to)
Android 4.x

How many games you published?
0 (working on my first!)

How much you earn with in app advertise?
0

Important functions done
Done a good bit of "framework" development... stuff like pathfollowing, particle managers, sprite managers with object recycling, etc...
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Aug 2013 04:12 Edited at: 25th Aug 2013 04:14
Wow nice, i like you are answering!!!
I hope more of you will join this poll.

This poll, will get some info from most active users, that is better if TGC would consider....
Till this moment, even if we have few answers, you can understand a thing is absolutely useless in AGK.
Guess what is it?
Come on!!

Long life to Steve!
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Aug 2013 05:49 Edited at: 25th Aug 2013 17:40
- Which Tier do you use?
Tier 2

- Which languages / tools you use for you apps?
C++, PHP, MySQL, Perl, Blender, PhotoShop Elements

- Which editor?
MS VS++ 2010 Express, Xcode, Eclipse, Crimson Editor, TextPad

- Which OS?
Windows, iOS, Android

- How many games you published?
None, yet. Hopefully current WIP within the next couple of months (if not too many things distract me)

- How much you earn with in app advertise? (i ask only adv to respect the privacy )
Nothing now and probably not with WIP.

- Important functions done
Converted entire Tier 1 into Tier 2 with state machine (basic setup for all future apps), OOP stuff (base game object, with derived specialties), same classes used for level editor, debug output for all platforms with single class (published on this site), stuff like that.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
21
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 25th Aug 2013 07:58
Quote: "Till this moment, even if we have few answers, you can understand a thing is absolutely useless in AGK.
Guess what is it?"


I don't know. What?
anwserman
13
Years of Service
User Offline
Joined: 20th May 2011
Location: Wisconsin
Posted: 25th Aug 2013 09:03 Edited at: 25th Aug 2013 09:21
This can be a nice poll where to start to open ourself in this forum....
- Which Tier do you use?
Tier 1
- Which languages / tools you use for you apps?
Visual Basic.Net
Photoshop Elements
Audacity
MS Paint
Microsoft Excel
- Which editor?
Recently, Tiled. Or make my own editor in VB.Net
- Which OS?
XP and Vista to develop
iOS and Android, soon Ouya for selling
- How many games you published?
4
- How much you earn with in app advertise? (i ask only adv to respect the privacy )
None (refuse to implement ads)
- Important functions done
Posted here on the forums, but I made a map loader for Flare exported Tile Maps, a cursor wrapper to easily implement swipe features, and various other small things.

Parsing strings by token in AppGameKit was brought on by my suggestion

Hi there. My name is Dug. I have just met you, and I love you.
Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 25th Aug 2013 12:25 Edited at: 25th Aug 2013 12:58
Quote: "I don't know. What?"


My guess is that xGEKKOx wants to prove that the AdMob-functionality is not widely used and thus should be removed from a special 'light build'. At least, that's what I'm inferring from the posts in this thread. I could be wrong though, but if not, I don't think the current poll is the best way to assess this need. It would have been more efficient to create a poll that said "Do you want AppGameKit to be available without functionality for social networks and advertisements?"

For those interested: There is actually some very good information available about the needs and wants of users and the current usage of AppGameKit V1. Check the survey results in this thread.
haliop
User Banned
Posted: 25th Aug 2013 12:28
hmm social networking is ok but ads arent..
i think the light build shouldnt include any additionals..
but i guess we can all use a social networking build.. so you get only facebook and twitter without all other additionals

=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 25th Aug 2013 14:09 Edited at: 25th Aug 2013 16:49
- Which Tier do you use?
Tier 1

- Which languages / tools you use for you apps?
I use PHP and a MySQL Database to run any login/online score tables
Paint.net for 2d art
Audacity for sound editing
[shameless plug]
I use my Bitmapfont Creator >link< and my Atlas Image Data Generator >link< which I wrote in C#
[/shameless plug]

- Which editor?
The default AppGameKit Tier 1 editor

- Which OS?
Do I write stuff for?
Currently Android (as testing is easier), but also planning to release on iOS and BBPB for time being; and possibly PC/Mac/Ouya when I get V2

or my development platform?
I use Windows 8 and Windows 7 on my dev PC's, and have a selection of VM's running older OS's for testing.

- How many games you published?
Written with AppGameKit, none as yet.

- How much you earn with in app advertise? (i ask only adv to respect the privacy )
Nothing, as I have no published apps or games

- Important functions done
I've spent the best part of the last year porting over my DBP Game template and modifying it to be suitable for a mobile platform.
DMGT (Dave's Mobile Game Template, as it's known) is a collection of handy modules which includes stuff like media loading and handling from file lists, enhanced debugging features (log file which can also be echoed to screen, and emailed to me if connected to the net), list handling and CSV commands, Timer based movement stuff, and last but not least the scripting language I use for 2D stuff like UI's, cut scenes and Loading screens (I'm currently working on this bit now)

xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Aug 2013 17:58
- @Zerotown :
Well, the AdMob useless is the first point you can understand reading some few polls.
Zerotown, understand it on the fly.
Well i want to understand what the coders do while they are not on the forum, as if they have another job, or do this all day long, etc...

Another reason is that i want enlarge my team to code bigger games.

Please continue to answer, ahh, and if you wanna add an info in your poll, add this :

- Why you use this Tier (the one you had chose)?
- What you expect when you code an app? (success or hobby time lose)

Long life to Steve!
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 25th Aug 2013 18:24 Edited at: 25th Aug 2013 18:24
I guess i'll awnser the new questions aswell then

Quote: "- Why you use this Tier (the one you had chose)?"

I started out using T1 when AppGameKit was released and ended up publishing 3 apps using it. But during the development of my last app, I noticed that T1 had some pretty annoying bugs and pretty slow with calculations. After "finishing" the project (i published a pretty bad version of what I wanted) I decided to take the step to C++ and T2. Because of the bugs, the speed and that I wanted to learn c++ eventually I moved on. Now I am not able to go back because I have gotten used to C++ and it's a lot more powerfull.

Quote: "- What you expect when you code an app? (success or hobby time lose)"


I do it for fun but making some money wouldn't hurt if I can get a good idea for an app. I want to work as a programmer when I finish school so I do it for the experience aswell

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Aug 2013 18:27
Ah, we can add also how old are we?
- I'm 36

Long life to Steve!
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 25th Aug 2013 18:38 Edited at: 25th Aug 2013 18:41
- Why you use this Tier (the one you had chose)?
I use Tier 1 because I am more fluent in Basic than any other language (I've been coding in Basic since the 80's)

- What you expect when you code an app? (success or hobby time lose)
I'd like success obviously, but I'm not expecting to become the next Rovio overnight. I expect it'll take a few games to be published on various platforms before I start to build up an income.

I was joking with my friend the other day that if I can make more than £300 a month with app's then I would quit the part time evening job I have and concentrate a little harder on writing games.

- Ah, we can add also how old are we?
I'm 38

(Although I should point out it's against the forum policy for minors to reveal their ages on these boards)

Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 25th Aug 2013 18:50
Tier 1
php, Photoshop, illustrator, blender, gimp, audacity, fl studio...fraps
Sublime text
Developing in Win7
deploy to Win, android, iOS, Mac
1 app built - deployed on all above
Less than 1,000 downloads and less than $10 in ad revenue since April.
A few parser tools, encryption tools, and such.
I chose t1 because it is very easy to use and supports 99.9% of my requirements.
My goal is to make money and games I will enjoy. The first game release was a proof of my ability to make a game and experiment to see how the process works.
I'm almost finished with the first alpha of my second game and hope to be releasing info on it in a few weeks.
I'm 35

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Aug 2013 18:54
- Why you use this Tier (the one you had chose)?
Like The Zoq2, I initially started in Tier 1 because I misunderstood and thought that Tier 2 wasn't also cross platform with the same code. Then (after getting that misconception corrected) I also ran into bugs (with v1076) when my app got big and used lots of strings and arrays of UDTs. Once I converted to Tier 2 (being very comfortable coding OOP in many languages), I never looked back. I have been able to create many very useful classes (for me, anyway) that will be used across most the the apps I develop.

- What you expect when you code an app? (success or hobby time lose)
I hope to make money selling my apps (as does my husband).

- Ah, we can add also how old are we?
I am 54 (assuming that it is actually August 2013 and I have not been temporally confused {and that is not 'temporarily' misspelled})

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 25th Aug 2013 19:01
Quote: "Ah, we can add also how old are we?"


Im not allowed to awnser that for 2 more weeks

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
haliop
User Banned
Posted: 25th Aug 2013 20:39 Edited at: 25th Aug 2013 20:40
haha nice one Zoq2..

28
using Tier 1 after years of using C++ i actually went back a step
i mostly use tier 1 because : BroadCasting Ability...
although as my project continue i will go back to C++ for more power and speed but for now as long as its a steady 60 fps im good.

i started programming at the age of 16 using pascal that was for fun.. so my first game was a horse race with the old dos smiley icons , some of you may not know them.. so the first 2 you can see a white smiley and a black smiley when simply changing the print color you can get them in colors...


from that moment i knew that this is my place .. so it started as a hobby then a few years later i actually developed some nice visual algorithems for mapping 2d and 3d areas and all kind of stuff mostly games or for games.. at this moment im building Nano which is a full Game Engine soon to be revealed.

Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 25th Aug 2013 23:06 Edited at: 26th Aug 2013 10:26
Right, some additional info then:

I use Tier 1 because I think it is effective, elegant and doesn't require a great learning curve. As I posted before, I code purely as a hobby when I can find some spare time, which is - sadly - not very often (I have a lovely four-month old baby, a bit of a demanding job and a wife that manages to be a combination of those two aspects ).

I have always loved RPG's and am currently programming one. I estimate it will take a long time to finish, but hey... I'm 'enjoying the ride' so far. While I don't aim for success, I do take my stuff seriously, so I eventually hope to produce something that will have enough quality to be truly enjoyed by others. Enough to pay me. A lot.

I'm 36 years old and loved to program as a teenager. I used Turbo Pascal and later Delphi to do so. I might consider Tier 3 someday when it is on par with the latest functionality offered in the beta-releases.
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 25th Aug 2013 23:34
Zerotown - If Erik has the patience I am sure there will be a T3 (Pascal). But it is now approximately 15 months since the last stable AppGameKit release, and it's bad news to produce interfaces to moving beta (alpha) targets. Even TGC struggle to do it!

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Zwarteziel
13
Years of Service
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 25th Aug 2013 23:57
@Jim: Yes, and I can certainly understand Erik's reason. I think none of us would have thought the current beta-phase would last as long as it does. Including TGC, I guess
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 26th Aug 2013 04:08 Edited at: 26th Aug 2013 04:10
Well yes i remember that days when i came back from school to turn on my C64 and connect to some BBS.
To download a Samantha Fox image i used all the afternoon ahahahaha at 3200 baud....

i remember my father coding on C64 for educational and office softwares, and i started to code looking him.
As i surpassed him after some weeks at the age of 10, he suggested me to help him, and we released in 1988 a fake Windows 1.0 huahuhuahuahu done in QBasic.
Well it was very similar.

I also released some stupid games, and good softwares for business (taking ideas from c64 sheet calculator like Future Writer, or Lotus 1-2-3 on PC), and we released some software in Italy.
But the piracy cutted me off, and i done it in the spare time till that moment.

Now i want to create something that can change the world...
But to do this, we need money to have much time to realize it.
My idea is too big, and is related on a software that give the possibility to work and get paid on a mmorpg, like it was your life (only in your job).

All the jobs that can be done on internet must be inside this world.
Invest some money, and start to earn and pay the otehrs opening your market...
For example if you do the language translator, you open an office in this game for 1000 Coins and you can start to get jobs to do....

And go on....


Long life to Steve!
SoftMotion3D
AGK Developer
19
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 26th Aug 2013 05:58
Also know as Sheldon MacDonald or SoftMotion3D


- Which Tier do you use?
If tier 1 is basic then that's me...

- Which languages / tools you use for you apps?
I mainly use DarkBasicPro, AppGameKit, NuclearBasic for plugins

- Which editor?
I generally make my own editors.. but have used TileStudio for 2d

- Which OS?
Windows and Blackberry

- How many games you published?
[agk]
About 4 for agk
QmidiStudioPE, IceBrawlers, ChopperRescue, HungaryAnts

[dbpro] I have a large grave yard but did get these done
QmidiStudio,ModelProp2011,(almost done ModelProp2013) ,RecordStuffnPackit


- How much you earn with in app advertise? (i ask only adv to respect the privacy )
none on app advertising


- Important functions done
humm... mostly functions for DarkBasicPro
such as
[uv mapping]
[vertex editing]
[direct x exporting]
[3d animations]
etc..mostly involving 3d editing or music manipulation

I've also got a cool 3d tile engine which I just got converted to work with agk v1

unlikely
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 26th Aug 2013 18:08 Edited at: 26th Aug 2013 18:12
Quote: "Which Tier do you use?
Tier 2

Which languages / tools you use for you apps?
C++ / C / Java / PHP / MATLAB (not for game making tho..)
Pixen / Sketch / Photoshop / Illustrator / Logic Pro X

Which editor?
XCode, Eclipse

Which OS?
Mac OS X 10.8.4
Windows 7/8 (when I have to)
Android 4.x

How many games you published?
0 (working on my first!)

How much you earn with in app advertise?
0

Important functions done
Done a good bit of "framework" development... stuff like pathfollowing, particle managers, sprite managers with object recycling, etc..."


Quote: "- Why you use this Tier (the one you had chose)?"

I'm developing on a Mac.. 'nuff said. I am comfortable in C++, but I really would like to try Tier 1 to focus on the actual gameplay programming, rather than trying to take advantage of using Tier 2!

Quote: "- What you expect when you code an app? (success or hobby time lose)"

I'm programming games as a hobby. It's something I used to do when I was much younger, but I have just recently gotten back into it.

Quote: "... how old are we?"

27.
Arbrakan
14
Years of Service
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Joined: 10th Oct 2010
Location: Geneva
Posted: 26th Aug 2013 19:27 Edited at: 26th Aug 2013 19:29
Which Tier do you use?
Tier 1

Which languages / tools you use for you apps?
AGK, PHP, MySQL // DarkBasic Pro and PureBasic for tools like editor.
Photoshop, [ExGen] for particles, [3D Studio max 9,ZBrush] for 3d models and illustrations, [L3DT Pro 11] for maps, [Reason/FL Studio] for sounds/music, [After Effect / Premiere] for intro videos

Which editor?
AGK IDE

Which OS?
Window / Android / Mac OS X

How many games you published?
0

How much you earn with in app advertise?
0

Important functions done
-

haliop
User Banned
Posted: 26th Aug 2013 21:15
arbrakan ... what is FIEWWORK MASTER ?!?!?!?!!? the logo looks so cool and i can try to guess what its all about.. but i wonder what it really is..

Arbrakan
14
Years of Service
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Joined: 10th Oct 2010
Location: Geneva
Posted: 26th Aug 2013 21:47
@haliop Thanks

Firework Master is my AppGameKit project, a little "rpg" game with firework...

http://nammu.ch/firework.png

Funnell7
13
Years of Service
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Joined: 8th Sep 2011
Location: UK, England
Posted: 27th Aug 2013 13:26 Edited at: 27th Aug 2013 13:27
Which Tier do you use?
Tier 1

Which languages / tools you use for you apps?
AGK and Paint.NET.

Which editor?
AGK IDE

Which OS?
Windows/Android and soon to be iOS.

How many games you published?
2 apps and 2 games. Only 1 currently published (Happy Chick - Platform Game on Android)

How much you earn with in app advertise?
About £60 (~$90) a month.

Important functions done
In App Purchases, Admob (please do not remove Admob (sorry Gekko)).

I have experimented with both a Demo/Full version, In App Purchases and Admob. And I have to say, the most successful has definitely been full version with Ads.
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 27th Aug 2013 18:29
I don't want to remove AdMob hahaha, i want to do it an Extra.
So it's real i'm the only one on iOS????

Long life to Steve!
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 27th Aug 2013 19:23
Quote: "So it's real i'm the only one on iOS????"

No, there are are lots of people working with AppGameKit in iOS (me for one).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
=PRoF=
21
Years of Service
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Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 27th Aug 2013 19:58
I will be publishing to iOS, and already have an iPhone4s for testing. I will be getting an iPad soon as well.

My main problem is that I don't have access to a Mac for publishing (Well, my Uncle said I could use his, but he lives quite far away and the process seems to involved to be done in a flying visit) and I don't have the money for an iOS dev licence right now.

Android is just easier for me but once I have finished and published some droid stuff I will concentrate more on the iOS market.

Mobiius
Valued Member
21
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 28th Aug 2013 00:45 Edited at: 29th Aug 2013 15:05
- Which Tier do you use? Tier 1
- Which languages / tools you use for you apps? AGK/DBPro, Gimp, wave pad, blender (And does HTML/CSS/PHP count?)
- Which editor? Default
- Which OS? Windows 8
- How many games you published? 4 Android, 2 Windows.
- How much you earn with in app advertise? £0. Never used it yet.
- Important functions done: UI Engine (AGK/DBP); Scripting Engine (AGK/DBP); Enhanced Music Engine (AGK); Way-Pointing Engine (DBP).

george++
AGK Tool Maker
17
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 29th Aug 2013 10:59 Edited at: 29th Aug 2013 11:09
Quote: "Which Tier do you use?"

Tier 2

Quote: "Which languages / tools you use for you apps?"

AGK/C++/Corel Paintshop Pro X6/Anime Studio Pro/Toon Boom Studio 6.0/Silo/Ultimate Unwrap 3D Pro/Blender/Texture Maker

Quote: "Which editor?"

Microsoft Visual C++ 2010

Quote: "Which OS?"

Windows 7 Pro

Quote: "How many games you published?"

0 (Coding is my hobby)

Quote: "How much you earn with in app advertise? (i ask only adv to respect the privacy )"

0 € (although I still need more money than what I get from my work, lol)

Quote: "Important functions done"

A set of classes for loading files from Tiled Map Editor

I am 45 years old
MarcoBruti
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Location: Caput Mundi
Posted: 30th Aug 2013 22:33
I think to have already written a lot of infos in many other posts. So a little recap:
T1
AGK/GIMP/Paint for programming the game, PHP/MySQL for web scoreboard, some tools for audio
Code:Blocks
Windows XP/7 and Android
8 games published in AppGameKit (+ 2 in non-AGK tool), 1 free with ads, 7 paid with some free limited versions
Earn with ads: 0 with Inneractive. Inneractive seems very bad...
But a little money earnt from app sales (very little 2-3€/month)
rather than functions, I would like a stable compiler, with more object oriented features and less bugs. I still have crashes when playing music on Android. 3D for me is little use.
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 31st Aug 2013 02:17
Hi Marco, do you code for hobby?

Long life to Steve!
MarcoBruti
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Location: Caput Mundi
Posted: 31st Aug 2013 15:06
@xGEKKOx
yes of course, I have a full-time job in the telco industry that pays for my living (and my family too, luckily my wife has a full-time job too). In my profession I sometimes use scripting languages as Perl, Ruby or shell script on Linux systems in order to make automatic some administration tasks on the network platforms I am in charge of.
But I have started programming as an hobby in the far 1983 using a TI99/4A.
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 31st Aug 2013 18:00
Do you live in Italy or you ran away from our "shame" country (as i want to do it very soon)?
I have serious intentions to move in UK, as here the tax reached 68% and the life is not comparable to them.

Long life to Steve!
Brendy boy
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Location: Croatia
Posted: 31st Aug 2013 18:56
Quote: "as here the tax reached 68%"

OMG, you are telling me 68% of everything you earn you have to give to the government? I thought taxes in Croatia were high

MarcoBruti
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Location: Caput Mundi
Posted: 31st Aug 2013 22:30
@xGEKKOx unfortunately I live in Italy, but I have a family (with sons), a stable job, my family and my wife's family, ecc ecc.
If your family burden is lighter, or you can move everybody abroad without problmens, do it now. Consider not only UK, but also France, Netherlands, Ireland, Belgium, Germany, and even Croatia or Slovenia.

@Brendy boy
The problem is not that we pay a lot of taxes, but the services that the government gives back to the citizens are very poors. Public transportation, hospitals, garbage management, help to young mothers and families with many sons/daughters, unemployed people remain unemployed, small/medium enterprises are left alone and pay too many taxes on thw workers etc etc.
In Sweden, Germany and I think in Croatia too, what you pay is transformed in goods and services.
On the other side, many Italian people do not pay taxes at all or pay very little, and they are not punished. Do not be scared, consider that Mr Berlusconi, the leader of one of the main parties that are governing us, has been condemned for tax evasion.
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 1st Sep 2013 05:13
@Marco
Yes of course i agree totally!!!!
I'm not married yet, but i want to do it soon to have some babies, and i know here is impossible.

@Brendy
Yes Brendy, here is a shame. Think that in my city, now is since 10 years that the streets get no new asphalt. The road are full of holes, and i changed my car shocks already 4 times in 2 years.
In Italy you pay for all, we miss only the air tax...

In 2007 i opened an Hardware Shop, and also if i sold 1000 pc (high levels) in the first year, i closed after 2 years. Garbage, power supply, phone, burocracy, internet, banks, tax.... is impossible ahuahua.
I think they will remain alone (politicians) or they will get a big hit that they will remember it for all they life long.


Long life to Steve!
haliop
User Banned
Posted: 1st Sep 2013 09:24 Edited at: 1st Sep 2013 09:39
man dont even talk about taxes!! in israel it is soo embarsing..
EVERYDAY!!! EVERYDAY they raise the price of something. EVERYDAY!!!!

DID YOU KNOW that now they want us to put a black box inside our car?
and this is not the ordinary black box you see on airplanes... no no no
this is a box that will point the goverment wherever you are and you will have to pay for the miles\kilometers you drive.. like what the hell? not only that one liter of fuel in israel is 2 dollars WTF?!?!?! now they want to charge us for every kilometer we are driving... so the tax is 17 % but everything is priced out ..

JimHawkins
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Sep 2013 09:47
Petrol in the UK is at least two dollars per litre.

-- Jim - When is there going to be a release?
The Zoq2
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 1st Sep 2013 10:13
Wow, 68% taxes sounds realy bad!

Quote: "In Sweden, Germany and I think in Croatia too, what you pay is transformed in goods and services."

That's true in sweden atleast, we have pretty great social services. I don't think we pay nearly as much tax as you though. I believe we pay about 25-30% of our income in taxes, then we also pay 25% of everything we buy as "VAT". In the end it does not come near 68%

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy
george++
AGK Tool Maker
17
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 1st Sep 2013 10:30
Quote: "The problem is not that we pay a lot of taxes, but the services that the government gives back to the citizens are very poors. Public transportation, hospitals, garbage management, help to young mothers and families with many sons/daughters, unemployed people remain unemployed, small/medium enterprises are left alone and pay too many taxes on thw workers etc etc.
In Sweden, Germany and I think in Croatia too, what you pay is transformed in goods and services.
On the other side, many Italian people do not pay taxes at all or pay very little, and they are not punished. Do not be scared, consider that Mr Berlusconi, the leader of one of the main parties that are governing us, has been condemned for tax evasion."


Un faccia, un razza!!! Greetings from Greece!

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