- Which Tier do you use?
Tier 1
- Which languages / tools you use for you apps?
I use PHP and a MySQL Database to run any login/online score tables
Paint.net for 2d art
Audacity for sound editing
[shameless plug]
I use my Bitmapfont Creator
>link< and my Atlas Image Data Generator
>link< which I wrote in C#
[/shameless plug]
- Which editor?
The default AppGameKit Tier 1 editor
- Which OS?
Do I write stuff for?
Currently Android (as testing is easier), but also planning to release on iOS and BBPB for time being; and possibly PC/Mac/Ouya when I get V2
or my development platform?
I use Windows 8 and Windows 7 on my dev PC's, and have a selection of VM's running older OS's for testing.
- How many games you published?
Written with AppGameKit, none as yet.
- How much you earn with in app advertise? (i ask only adv to respect the privacy )
Nothing, as I have no published apps or games
- Important functions done
I've spent the best part of the last year porting over my DBP Game template and modifying it to be suitable for a mobile platform.
DMGT (Dave's Mobile Game Template, as it's known) is a collection of handy modules which includes stuff like media loading and handling from file lists, enhanced debugging features (log file which can also be echoed to screen, and emailed to me if connected to the net), list handling and CSV commands, Timer based movement stuff, and last but not least the scripting language I use for 2D stuff like UI's, cut scenes and Loading screens (I'm currently working on this bit now)