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AppGameKit Classic Chat / Intel App Innovation 2013

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Matty H
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Posted: 11th Sep 2013 12:30
I just won an all-in-one computer in this contest, my idea is called 'art life'. I have not really done much on this idea yet but I plan to use agk.

Congratulations to BatVink for winning one too, although we will be competing in the same category.

winners

Anyone else here get a prize using AppGameKit or other?

BatVink
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Posted: 11th Sep 2013 12:51
Excellent news Matty. I scanned the winners list several times for names I recognised, but the list wasn't easy to read. There is another winner from the forums, but I'll let him reveal himself if he wants to.

Do you have a full article or did you take the fast entry route? I can't find your app article.

I'm not sure of the exact model we're getting but it looks like it is around the £1500 mark (PC World) That's another £4,500 to add to the AppGameKit prize pot!

BatVink
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Posted: 11th Sep 2013 12:53
Here's the device...



Matty H
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Posted: 11th Sep 2013 13:27
I kept my entry private for now but I will post a WIP here when I have something done.

Never seen that video before, the kids are going to love it

BatVink
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Posted: 11th Sep 2013 13:30
My kids saw the video, then went "off their heads" when I showed them the congratulatory email.

I told them it was great news, they can have the old desktop PC now I have this

Fallout
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Posted: 11th Sep 2013 13:32
Well done chaps and secret winner no.3! Cool prize! Good luck for the 2nd round.
baxslash
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Posted: 11th Sep 2013 14:35
Well done guys!! Looks like a fun bit of kit but... am I the only person who thinks it looks a bit unwieldy for a five year old to carry? There's a reason they don't show that in the advert. Even the woman seems to be struggling to lift it.

Seems a bit like a good idea if it's fixed to something solid so the kids can't drop it. I wince every time my boys borrow the iPad, nevermind something like this.

It will be interesting to see what you all make of it in practice.

(I am jealous but it is a genuine concern in my opinion)

"Everything should be made as simple as possible, but not simpler."
Ancient Lady
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Posted: 11th Sep 2013 16:21
Awesome congratulations!

Quote: "I kept my entry private for now but I will post a WIP here when I have something done."

I look forward to watching the progress.

Quote: "I told them it was great news, they can have the old desktop PC now I have this"

Oh so cruel after showing them the video. Yup, kids need that once in a while. Just watch your back (like the guy in the video didn't).

I have faith that at least one of you (probably both) will be high up in the winners.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Digital Awakening
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Posted: 11th Sep 2013 20:52
I would love one of those. Congrats and I hope you win

Ched80
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Posted: 11th Sep 2013 22:18
Ah, Marty H is the other AppGameKit finalist. Congratulations guys!

I also got through in the "Games" category, my WIP is in the showcase thread.

I agree with Bax, the device can hardly be considered "portable". When mine arrives I want to take some pics of my wife trying to use it like an iPad. CandyCrush anyone?

Auger
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Posted: 11th Sep 2013 22:51
Well done and good luck to all of you. Hopefully one of you will win like last year.


Auger
Matty H
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Posted: 12th Sep 2013 00:25
Thanks everyone.

Congrats Ched80, I forgot about your WIP, I have actually posted in that thread, your app looks great.

Ched80
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Posted: 13th Sep 2013 18:50
I think HockeyKid also got through as some of the multiple entries honorably pulled out.

baxslash
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Posted: 13th Sep 2013 19:09
That's great! I love how well AppGameKit users are doing in these competitions... I might have to try the next one. I fancy a new device

"Everything should be made as simple as possible, but not simpler."
Hockeykid
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Posted: 13th Sep 2013 19:21
Quote: "I think HockeyKid also got through as some of the multiple entries honorably pulled out."


Yes I did. That was quite the unexpected surprise, I really didn't expect anyone to opt to drop out.


Sean

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Posted: 13th Sep 2013 20:20
Great news! Congrats!

BatVink
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Posted: 21st Sep 2013 11:32
The AIO arrived yesterday...it's a nice piece of kit
Unfortunately I will have to sell at least one of my children to make room for it, any offers?

(Disclaimer: Please don't send the authorities around, it's a joke!)

The best bit...I can get 50 lines of AppGameKit code on-screen and 2 files side by side without straining my eyes.

Ched80
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Posted: 21st Sep 2013 11:35
Cool. I'm still waiting for the FedEx van to arrive

I heard we need an adapter for the power, what does it come with?

BatVink
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Posted: 21st Sep 2013 12:03
It comes with a US plug. You can replace the mains end of the cable with a kettle plug style.

Word of warning: there is a plastic clear strap around the AIO, the last bastion of packaging. Don't cut it! It has velcro on it, it's there for the long term, it holds the stand in place when not in use. Luckily, Super Glue has saved the day for me. The stand is capable of catapulting small animals over considerable distances, it really is strong.

(Great, now I am professing to sell children and catapult animals)

Matty H
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Posted: 22nd Sep 2013 12:15
It's pretty cool, me and the family all sat around it the other night playing the air hockey. This fishing app is a little slow, but the bug app is good fun once you figure it out

Ched80
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Posted: 17th Oct 2013 20:46 Edited at: 17th Oct 2013 20:46
Not sure if you guys spotted this, but the AIO app needs to be packaged as a single binary and then packaged in a special way to run in the Aura window.

I've attached the instructions from Intel here.

Only problem is, I'm developing in Tier 1 and I'm not sure i can package the app as a single executable binary.

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xCept
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Posted: 17th Oct 2013 21:08
@Ched80, the binary they speak of is only an installer. You can still have as many app files as you need (EXE, graphics, etc) and can develop using any technology, you just have to make a silent installer for the Aura interface which is easy to do in any installer package (Inno, Visual Studio).
3d point in space
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Posted: 17th Oct 2013 21:35 Edited at: 17th Oct 2013 21:36
I was going to compete in this with my weather game application but I have a lot of bugs. I wish I did compete know since I saw the prizes. Those look like very nice prizes though.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
Ched80
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Posted: 28th Oct 2013 11:01
So there's about 2 weeks left before the round 2 deadline so I was wondering how everyone was getting on?

My app is pretty much finished, I'm at the tweaking stage so I'm on target to submit on time.

BatVink
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Posted: 28th Oct 2013 11:14
I'm furiously coding away but way behind schedule due to other commitments. The whole scheduling system is in place, which essentially makes this a presentation system for anything, not just a pub quiz / game show. I'm now working on the presentation of the app which is coming along nicely.

Good luck!

Matty H
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Posted: 28th Oct 2013 12:04
We don't need a fully finished app right?

Anyway, I have just got started over the weekend but due to other commitments I can't really spend much time on this. I should have a pretty good working demo by the deadline though, fingers crossed.

In all honesty, I wanted the Lenovo, I'm not really going full out to win the competition Although I do hope to release my app after Christmas for the Lenovo.

BatVink
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Posted: 28th Oct 2013 16:19
Quote: "We don't need a fully finished app right?"


I'm afraid we do
Round 2 is the end of the development process. Round 3 is only a vodeo submission to market your app to the judges.

Ched80
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Posted: 28th Oct 2013 16:32
True BV, although the contest FAQ states:

Quote: "What is a demo app?
A demo app is a polished, nearly final version of your app that provides the user a quality experience. The portion of the app being demoed should have the experience of a final app, however the demo may not have all the features needed for a fully functional software title, hence a demo. Your demo app submission can be a completely finished app. A demo is merely the minimum threshold for entry."


So it doesn't have to be a fully finished app.

BatVink
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Posted: 28th Oct 2013 16:49
phew!

I'm glad you found that, I hadn't seen it before.

xCept
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Posted: 28th Oct 2013 17:07
I think Kevin clarified somewhere on the forums that they are expecting "some" form of submission from all finalists who received the devices, and even a working albeit unfinished demo would suffice.

Things aren't going so well for me at the moment, lol. I was working in AppGameKit for a prototype while hoping for an early V2 beta release. After hearing from Paul that the first V2 beta likely wouldn't come out until next month (with some features I really need for my concept), I decided to try and convert my entry to Web using native HTML5 commands. After getting a fair way into it, I realized over the weekend that performance is very poor going this route on the AIO, so now I shall attempt a third switch-up using some form of WebGL. I have no clue yet how any of this is going to work out or get packaged for submission but will figure it out soon I guess! Don't think I'll be able to use AppGameKit for its initial release, sadly.

Like Matty, I'm just really happy to have gotten the All-in-One and other past winnings and devices from Intel above and beyond what I ever expected. All I can do at this point is try my best to get a working app submitted on time. My entry will be a total conversion of a mobile app I developed a few years ago, but aside from some shared graphical resources it is being written from scratch for PC.
Matty H
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Posted: 3rd Nov 2013 21:02
Anyone experience a bug where touch events are sticking around even when there are no physical touches?

After a little digging it seems to me that this code is unreliable, from core.cpp:



I manually counted touch downs and touch ups, it seems windows is not 100% guaranteed to fire a touch up event every time you take a finger off.

I still need to test on other touch screens, this happens on the Lenovo. It only happens with many touches happening at once.

BatVink
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Posted: 3rd Nov 2013 21:38
This was talked about on the codeproject forums. I had tested my bingo app and found the same issue. In T1i have less visibility of the issue, but it is not confined to AppGameKit as far as I can tell

Matty H
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Posted: 3rd Nov 2013 22:46
Good to know BatVink, thanks.

Not a huge problem, just need to handle inputs myself with a system which discards older inputs.

Ched80
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Posted: 5th Nov 2013 19:12
I've finished my app and I've started the process of building the Aura msi by following the guide from Intel.

The guide is based on MS VS 2010, so i downloaded MSVS2010 Express, but I can't find the "setup Project" that the guide mentions. Have you guys got any distance with this?

xCept
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Posted: 5th Nov 2013 19:32
See if you can find it under File > New Project > Other Project Types > Setup and Deployment > Visual Studio Installer > Setup Project.
Ched80
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Posted: 5th Nov 2013 19:39
Nope, and I've looked in all 4 of the MSVS programs:

C++, C#, VB and Web Developer. These are the only 4 MSVS2010 products you can download - do you think I need to try MSVS2013?

Ched80
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Posted: 6th Nov 2013 10:53
It looks like other code project people are also having trouble with MSVS2010. It looks like the Setup Project is only available in the Pro version. I'm going to try WiX to see if that works.

Ancient Lady
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Posted: 6th Nov 2013 15:38
Quote: "do you think I need to try MSVS2013?"

Even if it had the setup project (which does sound an MS VS Pro thing), if this involves compiling and linking with the AppGameKit libraries, MS VS 2013 would not be compatible.

Cheers,
Ancient Lady
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Ched80
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Posted: 6th Nov 2013 17:15
Hi AL, I was under the impression that the setup project was only needed to repackage the app. I'm using tier1 so I don't need the AppGameKit libraries.

Ancient Lady
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Posted: 6th Nov 2013 18:36
I have no idea, never having used it. I did say 'if this involves compiling and linking'.

Assuming that the packaging just takes an executable and its inputs, then there should not be an issue.

Cheers,
Ancient Lady
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xCept
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Posted: 6th Nov 2013 20:57
Yes, you can use any installer package to complete what's required as you're just repackaging the already compiled EXE and some other metadata.
Hockeykid
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Posted: 9th Nov 2013 20:41 Edited at: 9th Nov 2013 20:45
Does anyone know of a way to figure out if the Lenovo is standing up or laying down?



Sean

Ancient Lady
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Posted: 9th Nov 2013 22:01
Does it have an accelerometer?

Cheers,
Ancient Lady
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Posted: 9th Nov 2013 22:20
Yeah it's just repackaging the EXE and some metadata and other media, any installer should suffice.
Hockeykid
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Posted: 9th Nov 2013 22:27
Quote: "Does it have an accelerometer?"


I thought it did, but according to AppGameKit and another app I downloaded off of the Windows App Store, the only sensor it has is a GPS. I find this odd, because there has to be some way to detect the change in orientation, since it launches its Aura interface when it's laid down.


Sean

Ancient Lady
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Posted: 10th Nov 2013 04:39
Maybe it has a gyroscope. Try the GetGyrometerExists() command.

Cheers,
Ancient Lady
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Hockeykid
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Posted: 10th Nov 2013 04:59
Quote: "Maybe it has a gyroscope. Try the GetGyrometerExists() command."


Tried that too, doesn't seem to have one.


Sean

Ched80
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Posted: 12th Nov 2013 21:27
Just in case if, like me, anyone has been struggling to get their Tier 1 AppGameKit app to interface with Aura I thought I'd post how I got it to work.

1] Create a Config.xml file like this:



but NOTE the App ID must be unique (I created mine in SharpDevelop).

2] Create a 128x128 Icon.png

3] Download Inno Setup from here.

4] Use this Inno Setup script to generate the installer:



Obviously change the name of the app to yours and add any additional files as required, but I've tried this and my app now fully integrates with the Aura interface.

Good luck guys!

Matty H
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Posted: 12th Nov 2013 22:33
I did it exactly like you Ched80 yesterday and it worked great.

I was really happy with my demo, it turned out better than I originally expected, fingers crossed.

Good luck everyone

BatVink
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Posted: 13th Nov 2013 21:45
Thanks for the installer creation instructions

I can't win this contest. My app is incomplete (I won't bore you with my adventures in life that have prevented me from completing). I'm uploading what I have done to show that I had all intentions of being a valid contender and hope it doesn't count against me in future competitions.

Good luck guys, I'm hoping you bring home the money!

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