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FPS Creator Reloaded / [STICKY] Release dates and Pledge Levels info

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Clonkex
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Posted: 6th Oct 2013 16:16
Quote: "Yes, I know. I was refering to the badge."


GOOD! I was starting to think people might be buying without seeing what they're buying! Phew

Quote: "I really wish everyone would chill out."


Absolutely!

Quote: "I know nothing. Just what I read."


I came to the same conclusion, so it's not just you.

uman
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Posted: 6th Oct 2013 16:54 Edited at: 6th Oct 2013 16:56
Quote: "I came to the same conclusion, so it's not just you.
"


Me too.



There are those that said this day would never come. What have they to say now?
Steohl72
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Posted: 6th Oct 2013 18:12
Quote: "The new site is radically different from the current site so be prepared! "


Let´s hope so. And that it will be updated

When can we expect a final product (v1)? Would be nice to know.
A rough estimate?
uman
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Posted: 7th Oct 2013 00:15 Edited at: 7th Oct 2013 01:37
The new web site will be much like Reloaded - a Beta - it will be updated as and when its possible as things develop.

And it will be radically different. Like it or not.

You wont get even a rough estimate as my guess for V1. That would seem to me to be out of the question at this time.

I may be wrong of course but have some experience of TGC and their general policy thinking which anyone that has followed them over the years will be aware of.



There are those that said this day would never come. What have they to say now?
Bugsy
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Posted: 7th Oct 2013 04:28
I pledged silver level.

Hire Me! I model, animate, cook, clean, and texture!
Thraxas
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Posted: 7th Oct 2013 05:52 Edited at: 7th Oct 2013 05:54
Quote: "The nature of the beast to some extent. Having opened the Reloaded project to include the community in playing a Role in shaping Reloaded and giving TGC feedback and ideas as to what they would like it to be and do then users bombard TGC with that often perhaps unrealistically and over enthusiastically."


I honestly believe one of the biggest failures of FPSC X9 is this very community and the demands for newer, better, more CODlike features that were constantly asked for. "FPSC needs this feature or that feature so it can be like unity/udk/other engine... [insert brand new FPS game name here] has this feature we must have it in FPSC."

*I* never believed FPSC was designed to play with the big boys, I thought it was a starting place for hobbiest developers who wants to have fun or indies who just needed something more structured to help them as they worked on level design, asset creation etc.

I always thought the "sell your games" aspect gave people unrealistic expectations about what the software could realistically achieve. So many people thought that using the engine was easier than it actual is and got upset at how it couldn't do what they wanted instead of focussing on what it can do (which is a heck of a lot).

And one of my biggest problems and one that has some people from the community angry with the way I discussed it is the amount of different people who worked on the official code. Too many different people, too many different ideas. Too much non optimisation, new features added before problems were fixed.

I hope the community doesn't act the same way here. Let us focus on what Reloaded can do, not demand new features from the get go. Although I have already read numerous posts about features people want before we have even tried the first beta, so I won't hold my breath.

I'm excited about the possibilities that Reloaded will bring to the table, and am really looking forward to trying out the betas and seeing the software develop. I'm also looking forward to a return of the "how to put objects on tables" threads that used to be such a stalwart of the forums when I first joined

Clonkex
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Posted: 7th Oct 2013 08:24
Quote: "And that it will be updated"


Yes! I hope so too!

Quote: "I thought it was a starting place for hobbiest developers who wants to have fun"


Definitely, and boy is it fun! Well, it's not fun when the lightmapping of x9 fails repeatedly and then randomly works, or when the scripts don't do what you told them because the physics won't play nicely, but when it all just worked on those few occasions it was the best experience!

Quote: "I'm also looking forward to a return of the "how to put objects on tables" threads that used to be such a stalwart of the forums when I first joined"


lol I'm glad I was one to read the instructions

uman
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Posted: 7th Oct 2013 13:42
All good and fair comments and assessments there.

The problem is of course there are many different types of human and we are all different and have differing opinions and aspirations.

Then TGC also have input and aspiration and guide what happens with the product sometimes from a different commercial perspective I guess.

Hopefully TGC will get Reloaded right. Include the basic core features first whilst maintaining quality, stability and performance. Then only add what can sensibly be added to maintain the same.

Quality over Quantity - every time - agreed. I think TGC - agree for Reloaded.

I don't blame people for wanting more and everyone as we can see has personal opinion on what they want as an individual. Whats important to them - almost everyone has something of preference. Its in our nature to personalise when somethings important to us. When you add them all up its too much often. Clearly its not helpful having too much when it overburdens an engine for reasons we know about.

Hopefully everything will be kept in some sort of sensible balance starting with core features and built upon thereafter. Quality control to maintain stability and performance is needed as you go - if it falls away or is swept away it wont be good as we all know what happens then.

Everything including the community is a two edged sword isn't it. Take the good and leave the bad behind just as in life itself which is what its all about - we humans and such a demanding lot we are.

I don't think ideas and wants in and of themselves are a bad thing its what drives us humans to make and do better. Its the implementation that's at the heart of the problem and how we respond and manage those aspirations

Quote: "And one of my biggest problems and one that has some people from the community angry with the way I discussed it is the amount of different people who worked on the official code. Too many different people, too many different ideas. Too much non optimisation, new features added before problems were fixed."


I don't disagree with any of Thraxas comments.

We must have that balance in Reloaded - the other leads to the dark side.

Reloaded just cant provide for everything we all want it will be without doubt impossible.

Not sure why I am still commenting on all of this - its been said many times over and over again, since well a long time and is well known where issues lie and where potential pitfalls come in. I keep commenting well because I care for this community, forums and the Product.

Chin up, have some faith. The past is gone you cant go back but can learn from it and do better tomorrow. From tomorrow I suggest the woes of the past will be gone....

Now how do I get that weapon on the top of the table?

Happy Days.



There are those that said this day would never come. What have they to say now?
Nickydude
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Posted: 7th Oct 2013 13:42
I'm guessing a new Official Community Guide will be in order when FPSCR is launched.

I reject your reality and substitute my own...
uman
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Posted: 7th Oct 2013 13:46
How do I get the Terrain in the right place to start with? Its too low!

I need a guide.



There are those that said this day would never come. What have they to say now?
Cecil Cheah
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Posted: 7th Oct 2013 23:09 Edited at: 7th Oct 2013 23:12
I am getting on late to this thread as i was on holiday last week and sick in bed until today.

So we are finally getting a beta soon. I was reading this benefits and cannot understand one thing.

How do you define sell games and share games? The only difference is money. Sharing means i do not charge the game i make and just give it away free whereas i sell my game in my website for money. What does it really mean? How does TGC make sure i can only share my game if i am not Gold. In computer term, i can still compile my game to SHARE, how does TGC know i am not selling it privately in my webs site when i pledge silver? I really need to understand what does it mean by Save and Share.

Another thing i do not quite catch is Lifetime upgrade. Does it mean lifetime upgrade to version number? Say V1 is out and i get to upgrade it to V1.1 or what V1.9 etc. Does it mean i have to pay upgrade for v2? A significant upgrade?

Lastly uman mentioned and i quote:

Quote: "Ricks Manchester Public Promotional Day."


When and where will that be? Can i get an autograph of Rick? Or maybe a photo of Rick here in the forum if anyone happens to be there? Will he be able to answer all those millions questions posted in this forum about Reloaded? Any photo session with Lee as well?
xplosys
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Posted: 7th Oct 2013 23:44
As for the difference between "share" and "sell" your games, it may be something as simple as a splash screen built into the lesser engine that displays something like... "Made with FPSC-R Share Version. Not Legal For Sale". They have not yet described how they intend to go about enforcing the restriction.

Brian.

I am the underground.
grissled
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Posted: 8th Oct 2013 00:14
hi all , I want to pledge and support the development of reloaded but as I purchased the X10 version, only for it then to be abandoned, and the X9 updated and given away FREE, kind of left me feeling a little let down, the support for X10 never happened, there was problems getting a lot of the model packs to work, as well as the 'tools' to add your own content. I still have the boxed version of X10 sat collecting dust on a shelf, as I tend to use the X9 version which enjoys all the support...am I miffed ? Totally. I spent good money purchasing the X10, only for it to be thrown on the scrap heap. How many more people here purchased the X10 version as I did ? not many I bet , So with respect, to all those people developing this'reloaded' product, will we, the unfortunate X10 owners be getting a discount on the reloaded version ?
Kasai Shi
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Posted: 8th Oct 2013 00:38
Oh good. So people who pledge $80.00 Get the goodies! Thank god I pledged for Gold.

Thank you Lee and Rick! You're the best!
uman
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Posted: 8th Oct 2013 01:42
All pledgers that do so before the date stated in the pledgers thread info page will get a discount plus the other additional benefits as listed in each category of pledge.

I don't think there will be any further discount to current owners of FPSC versions.

What happened with X10 is unfortunate perhaps as best described and I leave that one alone with no further comment. X10 purchasers I believe also have had a free access to X9 version as some compensation as I think to be the case unless I am mistaken?

TGC cannot afford to give much more for free with regards to Reloaded as thy need to finance its development and without dare I say the kind and generous support of pledgers - everyone of them including the mystery backer presumably we would not be having Reloaded at all.

The past is past and TGC are doing their very best to see Reloaded gets done and provides a better engine for the benefit everyone concerned.

They cant do it without pledgers help as that is the basis on which it is being built. The more pledgers the better it will potentially be.

I have both X10 and X9 sitting on the shelf for my own reason of choice - that I don't see I can do what I want with them. That's a personal thing.

If Reloaded does not meet my own personal need then that will join the other two on the shelf. I have to live with that and that will be my choice too.

Reloaded success and therefore its ability to potentially offer me what I personally need from it may well depend upon how many pledgers/users it attracts and how it develops if enough funding is available.

TGC are as said I am sure doing their very best to make it a success - the rest is down to us to help support its development and that amongst other things in some cases means contributing some funds in exchange for the product. Its a bit of a partnership as with these things.

I understand that for some/many its very hard to find the cash to help. Reloaded will I am sure though be good value for money and the best you may get for the cost.



There are those that said this day would never come. What have they to say now?
xplosys
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Posted: 8th Oct 2013 01:44
Quote: "How many more people here purchased the X10 version as I did ? not many I bet"


I did. I don't remember what promises were made concerning X10, if it would be updated or supported to a certain date, if there would be "tools to make your own content", if more media would be made for it, etc. What I do see is that X10 works, makes games, and is still being used today. I'm not sure why your copy is on the scrap heap.

I'll be happy to take any discount offered, but I don't think you'll see one for purchasing X10.

I am the underground.
Titantropo
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Posted: 8th Oct 2013 02:15
Quote: "Definitely, and boy is it fun! Well, it's not fun when the lightmapping of x9 fails repeatedly and then randomly works, or when the scripts don't do what you told them because the physics won't play nicely, but when it all just worked on those few occasions it was the best experience!"


Yes, my problem isn't that FPSC is not that all those otehr engines, but that it has many errors. If I'm already using v1.20, they should have been corrected, by now, no?

For me it's more important not to have errors like "the program encountered an error and needs to close. All you data is lost. Bye!

Now, it's normal if a beta version has some erros, but I think they should be corrected when the updates come.

Here, there and everywhere.
uman
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Posted: 8th Oct 2013 02:29
I think that's a bit of a hot water one.

Its kind of always the way FPSC has been - well not quite always and not that it should be so perhaps but again discussed until the cows come home to no avail.

Down to TGC at the end of the day.

Time to move on.

Hopefully Reloaded will not suffer the same fates or we will be in deep trouble.



There are those that said this day would never come. What have they to say now?
Steohl72
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Posted: 8th Oct 2013 09:45
Gold will never taste as good as on the 31 Oct.
grissled
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Posted: 8th Oct 2013 14:55
thanks for the reply to my X10 question, point taken and accepted, so moving on, do we have any information as to what file types we can use to import our own content ? will it just be .X format as usual or will other types be supported within 'reloaded' ? I like to make my own content and have just finished 'raybot' (see attachment) but have texture problems when saving to .X
otrov77
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Posted: 8th Oct 2013 16:54
"Horror, Zombies and Vegetation Plus due for release Spring 2014."

So first beta will come with Modern Day pack only ?

And what is this "RRP $80 - save a massive 50% by pledging now"

Thanks
uman
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Posted: 8th Oct 2013 22:28 Edited at: 8th Oct 2013 22:30
Not sure about the model file format though I am sure someone knows something more than I. I presume it will still be .x and the textures formats still the same. I had seen a mention of the .obj format at one time a while ago.

There is a lack of such specific Reloaded detail available so we are all in the same boat perhaps. I don't even know exactly where we are at, all told, or what the forthcoming Beta will actually contain. I guess it is because its under development and we wont know until it becomes a reality.

I don't think you will know much more until it is so we will all have to wait and see. Hang on a few weeks and perhaps if you do get a Beta you may be able to see what file format and so on it is using albeit that may change over time as far as I would know.

Regarding the models packs you get whats advertised? If you are a Gold Pledger you get the 10 FPSC Classic model packs when you pledge I believe.

Then later if a Gold Pledger you should get a further Four Model Packs: Modern Day, Horror, Zombies, Vegetation Plus (RRP $80 - save a massive 50% by pledging now)

and as it says there the saving is presumably on the price of those last 4 models packs which would otherwise retail at the $80.00. I can see your concern I think. It could be read perhaps that one will get the 4 model packs as specified but still have to pay 50% of the retail price indicated of $80.00 for them so amounting to $40.00 and that could be said to be unclear?

Perhaps the wording is again a little out/off whatever? You will have to forgive me if that itself is unclear - again I simply don't know any more than you and can only read and interpret what I see same as anyone else.

My brain is somewhat frazzled at this moment in time trying to give any answers to things I know nothing about other than what is read on the relevant pages.

I am sure it will all pan out for everyone.



There are those that said this day would never come. What have they to say now?
RickV
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Posted: 9th Oct 2013 00:38
Hi,

Sorry we are not communicating well at present. It's all hands on deck fixing and adding code to Reloaded! I am keeping Lee very busy.

By pledging Silver or Gold you will get the model packs listed as we develop and release them. Standalone they will cost $20, so you will be getting $80 of model pack for just $40.

eg Silver;

$25 for FPSCR + $40 for the Model packs = $65

Rick

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uman
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Posted: 9th Oct 2013 00:52
Thanks for that Rick.

I can (or perhaps cant understand) the pressure on TGC at the moment with so many things you will obviously have to do in the coming time period - we all know what I mean. (October is here)

Crack on and crack the whip. Sorry Lee. Christmas will be here soon and then time for mince pies, feet up and a good rest.



There are those that said this day would never come. What have they to say now?
otrov77
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Posted: 9th Oct 2013 08:09
ok, thanks...
does anyone have a time machine?
i really need one so i can jump to 31st !!!

RickV
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Posted: 9th Oct 2013 10:44
Hi uman,

We're in it for the long term! For me Reloaded will continue to be developed, so we'll be adding many new features as we move forward.

This time round we're hitting all the right notes on this project. We've learnt from the past, we have a great physics engine this time round, we have amazing art and we have a motivated Lee!

otrov77 - I have always dreamed of having time machines when working on projects like this. Sadly we have to do the grunt work still!

Rick

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uman
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Posted: 9th Oct 2013 12:53
Quote: "This time round we're hitting all the right notes on this project."


And sweet the notes are!

Yes Thank You.



There are those that said this day would never come. What have they to say now?
Clonkex
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Posted: 9th Oct 2013 16:39
Quote: "Sorry we are not communicating well at present."


Hooray! So you DO recognise that you're not saying as much as you should be to quell fears! It's all ok then.

Quote: "We've learnt from the past"


That's a very important step...

Quote: "and we have a motivated Lee!"


...but this is what's going to do it for you!

Cecil Cheah
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Posted: 9th Oct 2013 16:56
Hi Rick

I quote:

Quote: "We're in it for the long term! For me Reloaded will continue to be developed, so we'll be adding many new features as we move forward. "


Care to share with us what you have planned for the new features, or what you have in mind.

Quote: "We've learnt from the past, we have a great physics engine this time round, we have amazing art and we have a motivated Lee!"


You forgot to say you have the best commercial director to puppet all those people mentioned inside the quote.

I just hope the game engine is as good as the physics engine you talked about. If i want a good physics engine, i will ask Einstein, if i want a good game engine, i will ask Lee then!
RickV
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Posted: 9th Oct 2013 18:58
Hi Cecil,

We have a long list of ideas moving forward but we will want to hear from the community before we run headlong into a ton more code. This time round we want to fully involve the community. Your Reloaded, your ideas etc!

OK, better get back to whipping that Lee boy into shape!

Rick

Financial Director
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uman
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Posted: 9th Oct 2013 19:10
I have an idea. No, seriously I do. Honestly. But I am keeping it a secret.

I dare not suggest until later though I already touched upon it at some time previously and Lee said later possibly, so later it is and probably a good thing at the moment with enough to do for now. Let Lee get on.



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Slim Tonone
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Posted: 10th Oct 2013 07:44 Edited at: 12th Oct 2013 04:47
I'm waiting for the beta as well as a guide. I stumbled onto DB 3D Games Creator back in 2002, DBPro in 2003, FPS Creator in 2005, Model Pack 1 in 2006. I guess you can say I have watched Lee's crew continually improve a great product since 2002. As our machines have upgraded TGC has kept pace with version updates. To say the least I am very excited that Reloaded will soon reside on my machine. Thanks to Lee and the TGC gang for producing a quality program at a very reasonable price! I am Gold!
World Class Multimedia
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Posted: 10th Oct 2013 23:58 Edited at: 11th Oct 2013 00:01
How do I find out what I pledged way back when?

[edit] - I just noticed on my MY PRODUCTS page that I am a Gold Backer, so COOL!

Mike

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Nomad Soul
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Posted: 11th Oct 2013 00:39
There is only one sentence that should get everyone hitting the pledge button right now if they haven't already.

"Real Time Dynamic Shadows"

Lee has answered our prayers and finally added this in Reloaded to replace the old static lightmaps which is going to visually take FPSC to a completely different level.

This feature is worth the asking price alone for anyone that even remotely cares about graphics.

Dark Dev
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Posted: 11th Oct 2013 05:15
I'm a FPSC Reloaded Gold Pledger.
Respect the

Captain Coder
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Posted: 11th Oct 2013 06:01
Perhaps this was already asked, but how are the ten model packs selected and purchased if I back at the gold level? I hope it's not a voucher; is it a list where I check-off the packs I want and then they're made available to me?

Thanks,
Captain Coder

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.
otrov77
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Posted: 11th Oct 2013 10:26
Ahhh website launch is moved to 18th October
Ahhh never mind... We just have to wait
I hope that FPSC:R Beta wont be late...
uman
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Posted: 11th Oct 2013 14:35
I would not worry too much about the new web site.

It will not add much or anything really for you that you cant already do here.

It will perhaps be a more pleasant environment to be, spend time and work in and look somewhat better visually all round - depending upon your personal opinion. Some will be happy some not perhaps as always.

Initially it will though be more helpful hopefully to TGC and Reloaded in promoting it to a wider audience.

Anyway it will be here soon and with some more/better content to display with a bit of luck.

When the new Web Site is launched shortly. For all things Reloaded you wont really want or need to come back here - at least eventually when it's fully developed.

I hope that everyone supporting Reloaded will join us there and help carry this great community across and build it together.



There are those that said this day would never come. What have they to say now?
Nickydude
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Posted: 11th Oct 2013 15:06
@Captain Coder: The 10 model packs are predetermined and are available to download through your account as soon as your pledge goes through.

Model packs:- 29, 30, 32, 34, 37, 38, Zombie Apocalypse, 50, 52 & 57.

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TheGeneralist
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Posted: 11th Oct 2013 18:50 Edited at: 11th Oct 2013 19:20
Maybe not the right place for this question but maybe so. I just pledged as Bronze to get my money into the Jar sooner rather than later.

Is there a way to "upgrade" our pledge. So say in two weeks, if I wanted to upgrade to Silver or Gold, is that possible?

Thanks.

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uman
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Posted: 11th Oct 2013 21:38
This is probably the correct and only place you could ask this at the moment.

I am sorry I do not know the answer though I suspect may or should be Yes but don't quote me please as I am not Rick or TGC. Just guessing that it would make sense to allow that given all levels are part of one the same product and it makes more money for TGC and Reloaded to continue making it better.

In all honesty I think it may be an answer for Rick and he is probably away in Manchester now preparing for his first Reloaded public showing over the weekend so it will be next week sometime I guess before he is answering questions again here.

Next week Rick will probably be very busy again when he gets back catching up and getting ready for the new web site launch and other things.

If this gets buried he may not see it but its a good and legitimate question to ask for clarification of.

Thanks anyway for supporting Reloaded. Sorry I cant help further here and now.



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TheGeneralist
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Posted: 11th Oct 2013 23:06
No worries, I appreciate you responding uman.


I can always drop a note via email too in a week or so if this gets bowled under.

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Ldewitt
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Posted: 12th Oct 2013 20:02
Anyone noticed the estimated beta is on the eve of halloween?
Captain Coder
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Posted: 12th Oct 2013 23:25
Quote: "@Captain Coder: The 10 model packs are predetermined and are available to download through your account as soon as your pledge goes through.

Model packs:- 29, 30, 32, 34, 37, 38, Zombie Apocalypse, 50, 52 & 57."


Thanks for clarifying

I already have two of those (MPs 32 and 38), plus the modern day pack. Do you think TGC would let me pick three replacements that are of equal or lesser value if I emailed them? (I haven't backed yet).

Thanks all,
Captain Coder

As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.
Section 812
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Posted: 13th Oct 2013 07:02
I also have pledged the bronze, as I am not quite sure about this but
wanted to support it and be able to try it out. now I'm wondering,
am I going to have to pay full price for this after I do try it and want to use it to sell games?
and if so, shouldn't I get like a platinum or atomantium badge for eventually paying more?

seems like some liscensing upgrade system is needed.



PixelF
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Posted: 13th Oct 2013 10:18
@Section 812

Since you purchased bronze you will get the full version of FPSCR, you just won't be able to sell your games.

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Nickydude
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Posted: 13th Oct 2013 14:09
Quote: "I already have two of those (MPs 32 and 38), plus the modern day pack. Do you think TGC would let me pick three replacements that are of equal or lesser value if I emailed them? (I haven't backed yet)."


Sorry no. Many backing members already own FPSC and many model packs so there will be some duplication (I owned all but two) otherwise everyone will picking and choosing the best stuff.

I reject your reality and substitute my own...
Section 812
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Posted: 13th Oct 2013 18:31
@ PixelF, I understand that, what I'm saying is what if I decide I want to sell one later?



cobracon2
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Posted: 13th Oct 2013 22:15
Just decided to support as well. Only bronze for now as its all I could afford this week. Hope this project goes far.
Clonkex
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Posted: 14th Oct 2013 06:14
Quote: "I understand that, what I'm saying is what if I decide I want to sell one later?"


Don't quote me on this, but I would assume once V1 is released there will be an upgrade that upgrades your bronze or silver non-commercial license to a gold commercial license for slightly more than the difference of the two costs. That's normally how it works.

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