Thanks guys!
It has been a fun project to work on and a big learning experience. I should post a picture of what my office looks like when I am testing levels and behavior.
I just picked up a new paying client today (another AGKer), so have been distracted a bit.
But I need to finish the levels. Each new galaxy introduces a new component and I almost always find that something that worked earlier doesn't now (because of other changes).
And I've definitely learned that you are sooo much better off using std::vector or std::list for any sort of variable sized list than creating and managing arrays created with 'x = new thing[cnt]'. That one has bit me in the butt too many times.
Time to go do some home chores and supper and relax and such.
I really, really want to get this game out there.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master