I've been asked to post this on behalf of Rick Vanner and the TGC team.
Once again this community is doing a fantastic job of getting behind a new release of a product, and ensuring that the final version is the best it can be. Every report of a bug will make AppGameKit V2 stronger. Testing the new alpha versions on so many projects and so many hardware configurations is showing up the glitches that could never have been detected without this approach, so many thanks once again.
It is important to understand that during this time, the product is in ALPHA phase. There are no guarantees that the new functionality will work now as it will ultimately work in the final version. All of the bugs are being recorded and scheduled for fixing, but it is important to understand that the time-scales for fixes may not meet your expectations for your personal project deadlines. Bug fixing is part of a much bigger project plan, and further alpha functionality may appear before current bug reports are addressed. It is inevitable that during alpha, further bugs will be introduced and resolved during the project lifecycle that may prevent programs from being compiled and/or run in a stable environment.
It is hoped that this information helps you plan for future projects with the wealth of new functions and commands, whilst preventing any frustrations from the alpha and beta stages of AppGameKit Version 2.