I agree with your assessment of BB Digital, indeed I would quite understand if TGC did decide to drop it entirely, but my point wasn't really so much about that specific issue as the general transparency issue of which that is an example. That said, it would be a shame if it was dropped because I've always got my best download figures (especially for paid apps) from Blackberry App World (although admittedly I've never published to the Apple App Store which I imagine would be better). It will also be interesting to see how TGC play it, given that I'm pretty sure BB was explicitly mentioned as a platform during the Kickstarter.
Quote: "It's currently impossible for me to recommend AppGameKit to other developers."
I know there is always a tendency for the community around a product to be the most critical, because they know all its flaws, but it is the uncertainty I find really problematic. Last month, I and a couple of friends entered the Global Game Jam (using XNA) and we were lucky enough to come first in our local event. As a result, we were looking into developing it further, and due to the nature of the game, we believed it would be ideal for the Ouya. Of course I was quick to recommend porting to AppGameKit (my tool of choice) as I had backed V2 which promised Ouya support. However it was difficult to really push for AppGameKit, given that our game used shaders and so needed full V2 support on Ouya. When they asked me when we could expect that support to be released, what was I supposed to say? "Well it was meant to be released late October 2013 but currently, we still only have the Windows only alpha version of the update before the one that includes Ouya support, and there's no revised estimate, but I'm sure it will be pretty soon"? Again it's not the fact that it's late that is the problem, it's the fact that that is all I can tell people. Wouldn't it be so much better if I could say, "well the team behind it hit a range of technical problems and had to work on some other projects, but they've given us a revised estimate of [date] and are now working on it full time again" or something like that?
Don't get me wrong, I have no doubt that TGC will deliver, it's just that without any information, particularly on the "when" front, it just makes these things that much more difficult. I'm not going anywhere, and I still use AppGameKit V1.8 as my tool of choice for most things, but it's becoming more and more difficult to encourage new people into the fold.