The code below works for a basic sprite with no animatio. However, when I setup an animated sprite from my sprite sheet (a looping circle with 12 frames) I cannot get it to play the animation. It just shows frame #1. I tested outside of the loading process and it works fine.
Please tell me how to play animated sprites while loading?
//SHOW LOADING MESSAGE
dbLoadImage ( "C:/DarkGDK FP/Loading.png" , 2 );
dbSprite ( 2, ( dbScreenWidth ( ) / 2 - 262 ), ( dbScreenHeight ( ) / 2 - 167 ), 2);
dbSync ( );
dbSync ( );
dbDeleteSprite(2);