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AppGameKit Classic Chat / Two newbie questions

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Boulderdash
10
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Joined: 16th Jan 2014
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Posted: 19th Feb 2014 10:40 Edited at: 19th Feb 2014 10:50
I have two newbie questions (as I ask i'm wearing a crash helmet )

1. When I purchase the full version of AppGameKit can I build a MAC version on my PC for uploading, or can I only compile for PC on a PC and only compile for a MAC on a MAC ?

2. can I install a build onto my android tablet via a memory card or can I only get a build onto my tablet via the AppGameKit "Player" or via google play for example, I want to be able to make Android apps and email the builds to another person who doesn't have the AppGameKit compiler, AppGameKit Player etc and the builds will be private so I dont want to upload them to google play. I have an Android 4.2.2 tablet, second user is IOS.

I have just purchased an Android tablet , next job is to purchase AppGameKit Cant wait ! I was very impressed by trial version, I also used DB back in the day, now i'm back again !

My apologies in advance for newbie questions, I know how annoying they must be, but I did look around website look first and could not find anything.

I promise that I wont ask anymore newbie questions...

Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 19th Feb 2014 11:08
1. You can only compile for MacOS and iOS using a Mac.

2. You can distribute the .apk file any way you want. You need to allow for external sources (or something similar) to be able to install .apk files on your Android device.

JimHawkins
15
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 19th Feb 2014 13:08
The easiest way for Android is to use Dropbox.

-- Jim - When is there going to be a release?
Boulderdash
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Joined: 16th Jan 2014
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Posted: 19th Feb 2014 13:13
Thanks for the information

So it looks like I will need a new computer something with Mac OS X 10.6 Snow Leopard on it, for the MAC and IOS versions, this is do-able
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 20th Feb 2014 02:20 Edited at: 20th Feb 2014 02:21
I was told to just make sure when buying a mac that it has an intel processor chip inside.

I imagine any new mac on the store shelves should have an intel processor.....
its more to look out for if your buying an older mac that has an apple processor that will not work with the compiler.

Boulderdash
10
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Joined: 16th Jan 2014
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Posted: 20th Feb 2014 06:47 Edited at: 20th Feb 2014 06:55
I just purchased a MacBook

Model: A1181
Model Identifier: 4.1 (Early 2008)
OS: Mt. Lion 10.7.5

Intel Core 2 Duo 2.4GHz Processor
4GB RAM
250GB Hard Drive (Upgradable)
Wireless & BlueTooth


Hope it will be compatible with AppGameKit because this is what I purchased it for, its not new, 2008 but very tidy condition.
The Daddy
15
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Joined: 13th Jan 2009
Location: Essex
Posted: 21st Feb 2014 22:01
Could get the new Mac Pro....cheap at twice the price! Damn foxy though!

www.bitmanip.com
All the juicy you could ever dream of!
Boulderdash
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Posted: 26th Feb 2014 07:14 Edited at: 26th Feb 2014 07:16
I have the MacBook was $356 NZD, way below average over here

Quote: "1. You can only compile for MacOS and iOS using a Mac. "


Just found out AppGameKit compiler doesn't work on a Mac


So this leads me to ask, how can I compile for MacOS using a Mac if AppGameKit doesnt work on a Mac?

Im confused now, catch 22 ?

Do I have to run "VMware Fusion" and Windows on that ??? how does my Mac come into it ?



or Have I been punk'd since im a newbie hehe
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 26th Feb 2014 08:36 Edited at: 26th Feb 2014 08:40
apple want u compile with apple software,that is xcode from what i heard.
maybe this help you:
(beware ths docu is not up to date.)
basic
http://www.appgamekit.com/documentation/guides/52_ios.htm
c
http://www.appgamekit.com/documentation/guides/22_ios.htm

i believe the agk ide runs only at windows or in virtual maschine with windows if you not have a pc with win os.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 26th Feb 2014 11:42 Edited at: 26th Feb 2014 12:54
As Markus has said, you must compile the app from an Apple Device, but you can still use a Windows machine to build the app in AGK. Once built, you copy the media and bytecode over to the mac for the final compiling process...

A word of warning. From this month (Feb 1st 2014) it is mandatory to use XCode 5.0 (minimum) for any app distribution. This is where we have been tripped up! We brought a cheap mac book (early 2008 model) which has Lion OS installed. The problem is that XCode 5.0 is not compatible with Lion and our device is not compatible for Mountain Lion (the next OS), so we are effectively stumped...

If purchasing a mac, ensure it is compatible with at least Mountain Lion (10.8) as this is the minimum spec for XCode 5.0.
Boulderdash
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Posted: 27th Feb 2014 09:51 Edited at: 27th Feb 2014 10:16
So its looks like im stumped, I just bought a Mac Book with 10.7.5

This is what I believe I would have to do

1. Purchase Mac Book (done)

2. Purchase VMware fusion

3. Purchase A Windows 7 OS CD

4. Purchase AppGameKit compiler

5. Purchase An Ipad

But now it looks like i'm out of luck because I have a Mac Book 4.1

Just tried Xcode, it wont install says requires 10.8.4

Looks like i'm going to be an Android developer then...

Why cant I use an older version of Xcode ? so long as its compatible with the AppGameKit compiler ?
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 27th Feb 2014 10:23
Funnell7 wrote apple want xcode 5 minimum for shop.

yes, try Android too
google provide also good sdk for this plattform.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
Funnell7
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Location: UK, England
Posted: 27th Feb 2014 11:30
Quote: "Why cant I use an older version of Xcode ? so long as its compatible with the AppGameKit compiler ? "


Welcome to the world of Apple. They will do whatever they can to force you to upgrade, and make you spend more money. By restricting app devleopment to xcode 5.0 all developers with a macbook 4.1 or less can no longer develop apps.

Having said that... There appears to be a 'workaround' which we are currently exploring. Basically, you partition your drive, buy a new copy of Mountain Lion and install this on the new partition (theres abit more to it than that, but this gives you the general idea). If this works, I'll report back and let you know...
Impetus73
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 27th Feb 2014 11:33
http://osxdaily.com/2013/04/20/mlpostfactor-installs-os-x-mountain-lion-old-unsupported-macs/

I'm going to check this out on my Mac 4.1

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Boulderdash
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Posted: 27th Feb 2014 12:08 Edited at: 27th Feb 2014 12:13
@Impetus73 , that wont cut it, 10.8.3 is too old for newest Xcode, it requires 10.8.4

I'm probably going to have to sell the Mac Book and try and save up for a newer one which is extactly twice the money, and fingers crossed the goal post doesn't move again before I get there.

I can say one thing, going Apple OS is going to cost bucket loads of $$$$$ while going Android and Windows is going to cost peanuts.

@Funnell7 is you can get 10.8.4 on a Mac Book 4.1 let me know !!! I did a quick look around forums and some people have run into trouble, requires a bit of black magic by the sounds of it
Impetus73
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Posted: 27th Feb 2014 13:03
The article i linked to, is from April 2013, I'm sure it will work for newer versions that that now.


----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
JimHawkins
15
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Location: Hull - UK
Posted: 27th Feb 2014 13:09
Apple used to be a great company. It's very sad to see it turn into a greedy money-making machine. I never thought I'd say this, but Microsoft is actually friendlier (to developers at least) than Apple.

I'm sorry for Boulderdash.

-- Jim - When is there going to be a release?
Funnell7
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Location: UK, England
Posted: 27th Feb 2014 13:25 Edited at: 27th Feb 2014 13:31
The article Impetus73 has linked, is what we are currently experimenting with... We are now just waiting for our version of Mountain Lion to be sent. Apparently, even with todays technology, it can take Apple up to 3 days to send us an email (it's been over a day already) pfft...
JimHawkins
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Location: Hull - UK
Posted: 27th Feb 2014 13:32
Funnell - Remember the OS X and iOS are variants on the NeXtStep Unix operating system from 1985, so today's technology doesn't really apply!!!

Ever wondered why most of the calls in Objective C start with NS?

-- Jim - When is there going to be a release?
Boulderdash
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Posted: 27th Feb 2014 13:34 Edited at: 27th Feb 2014 13:52
Thanks JimHawkins for your support, I have re-listed the Out of Date Mac Book and if it sells ,I will try and raise the extra funds and buy a newer Mac book, hopefully before the goal posts move again

If all else fails I will remain a Windows/Android Developer

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