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AppGameKit Classic Chat / help using APK Builder Stie

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darzon
14
Years of Service
User Offline
Joined: 23rd Oct 2010
Location: Italy
Posted: 6th Mar 2014 16:35
Hi,
I'm new using _https://developer.thegamecreators.com/android/create_apk.php
I want to creating apk to run on my tablet 8' (Android 4.1)
of the existing game 'SpaceShooter' that came with AppGameKit installer.

I have compiled the game in AppGameKit and it create the SpaceShooter.byc in
'media' folder

Now I ask :
1) i have to zip only 'media' folder ?
2) I connect _https://developer.thegamecreators.com/android/create_apk.php
but I don't Know what is 'Package Name' ?
com.mycompany.my_app
What should I write in mycompany ?
in my_app I write 'Spaceshooter' ? or it is wrong ?

thanks.
IronGiant
AGK Bronze Backer
12
Years of Service
User Offline
Joined: 27th Feb 2012
Location: the great state of madness
Posted: 6th Mar 2014 17:04 Edited at: 6th Mar 2014 17:13
Darzon, if I were you, I'd check out Easter Bunny's Automate one click deploy Android APK maker.

for more information go here:
http://forum.thegamecreators.com/?m=forum_view&t=210058&b=41

And just for testing purposes on your droid you can leave everything in Automate 2.0 on default to test your APKs on your Droid till you get used to it.

You just have to click the load Media folder button to find the Media Folder of the project your trying to make an APK from.

The Media folder is important because it contains the byte code for your AppGameKit program and thats used to make the Android Program.

Most of the instructions are on the post I linked for ya!

good luck!

It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!
29 games
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 6th Mar 2014 17:17
I'd also recommend Automayte but you'll be faced with the same questions so:

media folder:
With the online apk builder you will need to zip the entire media folder. So select the media folder and zip it up so you have a file called media.zip

Package Name:
com.mycompany.my_app

"com" you must enter this.

"mycompany" is just whatever you call yourself or the name of the company you work for. I put "twentyninegames" you could put "darzon"

"my_app" is the name of your app or a shortened version of it. So for the space shooter game you could put "spaceshooter"

This will then give you a package name of:

com.darzon.spaceshooter

Icon:
You need to create some kind of icon which is a png image. The image can be anything you want as long as it's the right size. I use 128x128 as it's about the right size to write the app in name on (which I find helpful.

App name:
The name of the app is the name displayed alongside the icon on your android device.

Once you've done all this click the build button, there'll be short pause as you apk is built and then your browser will ask if you want to download. In the example the file that is downloaded will be called:

com.darzon.spaceshooter.apk

Copy this over to your device, install and enjoy.

Automayte is very simillar, requiring all the same steps but you don't zip the media file.

Hope that clears things up.

Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 6th Mar 2014 17:52
i made a textfile for it, also because version no. for store.
if i need a new apk i del & zipping the media folder.
the rest is copy/paste & fileselect in input mask.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
RJMSTATION
10
Years of Service
User Offline
Joined: 5th Mar 2014
Location:
Posted: 31st Mar 2014 05:17
Completed my first App with AppGameKit 1076 , running Windows XP = What do I Do Now?

I used the Example Code from Snake Smacker,Added a moving Enemy with Space Fighter example code. I changed graphics and Sounds. I am happy with results. Runs with no Errors.

1st Q? Do I insert the Advert code in the beginning of the main.agk before the game code starts? I ask this because after doing that the game don't start up. Now I see only Background Image AppGameKit, and text stating:Advertising commands active. Any suggestions? I want to post my game for free and have Advertising provided for any possible income. Does the AppGameKit Advert code do that?

2nd Q? Am I suppose to upload my finished game to the Game Creators for approval first before I upload to google play? How or where is this done?

3rd Q? I have a APK builder from google play there is a Windows NT Command Script for CMD,VERIFY,and SIGN How do I use this to upload the game? I will be ever so thankful for your help in order for me to post my new game creation. If I am able to do this then I want to buy a Game Creator T shirt to show off my appreciation to programers!

Ronald Millian
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 31st Mar 2014 14:06 Edited at: 31st Mar 2014 14:07
q2:
you can upload it to google drive and share with everybody you want or upload it in google play store as alpha/beta, in shop you can add a mail address or community for preview access.
at this online create_apk.php site you can create your signature also.
this is the .keystore file, it contains your name/"company" etc.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
RJMSTATION
10
Years of Service
User Offline
Joined: 5th Mar 2014
Location:
Posted: 2nd Apr 2014 02:23
Thanks For Q2: Markus! My last question would be

Q4: How do I take a in game Picture of my game creation. I could snap a picture of it displayed on my monitor from my phone camera, but I don't think that's the way it's done. Google Play says upload picture from game in phone and from 7"inch tablet. I don't own a tablet. Any Suggestions?

Ronald Millian
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 2nd Apr 2014 13:27
q4:
android have a screenshot key, at my phone it is on/off and volume
key together.
tablet rubric at google need a min. api version, this did not match
with the online tool that agk provides. (means show made for tablet)
this api version is required because there was the beginning and
support for tablets in this os version.
i have a 7" Tablet but not 10", google want booth^^
if your handy have hd or full hd resolution i think u can use
there too.
u should write if the app is made for handy or tablet or both.

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670
RJMSTATION
10
Years of Service
User Offline
Joined: 5th Mar 2014
Location:
Posted: 2nd Apr 2014 19:27
My phone is a little older Samsung SGH-I997 and has not that feature. I found a Free App called Screenshot Ultimate. You can enable different trigger methods you want to use in order to capture the in game images. #Sweet!!

Ronald Millian
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 3rd Apr 2014 00:42
On my Samsung Galaxy Note 2, the old method was to swipe your edge of your hand across the screen from left to right. Since the android update, you press and hold the menu, and power button.

RJMSTATION
10
Years of Service
User Offline
Joined: 5th Mar 2014
Location:
Posted: 26th Apr 2014 22:08
I am SAMSUNG GALAXY S5 and LGL35G to recieve broadcast from WinXP to AppGameKit Player.
The Snake Snaker Game game created with mixed example code works great with Pc.keyboard mouse. I am unable to

In example Snake Snacker game. So far I got the the Virtual Joystick to control the snake-head, the rest of body stuck at the start position. The enemy I added is also frozen in its start position. Although I can move the snake head with the joystick. The head is not responding to objects either. Is there a way to keep the snake moving the way it did before? I am not sure of commands needed.
how to move Snake Snacker using virtual
joystick


bY# = bX# + ( GetVirtualJoystickX( 39 ) * 5 )
//move right taken from mouse keys?
key=GetRawKeyPressed(39) `Right
if key=1 and snake_xd<>-1 and direc_change=0
snake_xd=1
snake_yd=0
direc_change=1
endif

Ronald Millian

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