One of my problems was designing a game that would take 6 to 8 months to complete. And when I hit the 3 month mark I would get depressed because I started to feel that I should have something out by now.
So what I decided to do was create small little nuggets that takes 1 to 2 months to complete. At least then I would have something out.
And then maybe if I could start developing full time, then that 6 month project wouldn't be so bad.
But polishing will take up a lot of time. The biggest problem I have is knowing when to stop polishing. I nick-pick too much. I'm my own worst critic.
I need to go back to way of thinking when I created Joeisms. I didn't care too much about how things looked. I just went with what came to me first and implemented it.
@Batvink
You are spot on with the v1 and v2 list. This has allowed my current project to get further along in development. I'm planning a April 21st release for the first version.
Joeisms
KG2Entertainment.com