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AppGameKit Classic Chat / Will AGK sometime integrate with something like Swarm Connect?

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afdave
10
Years of Service
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Joined: 24th Jun 2014
Location:
Posted: 24th Jun 2014 03:07
http://swarmconnect.com/

Just wondering if they will (or if they already have with something similar that I'm not aware of). Thanks.
easter bunny
12
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Jun 2014 06:32
AGK Isn't likely to natively support that particular leaderboard any time soon, but it's possible to import it yourself with AppGameKit Tier 2.
HockeyKid also figured out a hack job method of getting Google Play Leaderboards to work with AppGameKit Tier 1 for Android. I'm still waiting for a tut


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 24th Jun 2014 10:35
hacks hacks hacks!

AGK should support important 3rd party sdks out of the box, to be head to head with other game dev kits
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Jun 2014 11:32
Quote: "AGK should support important 3rd party sdks out of the box, to be head to head with other game dev kits"

+1
Agreed 100%


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 24th Jun 2014 12:08
Not sure I fully agree. While it would be nice to have an awful lot of "important" 3rd party SDK's it's really not that important. Here are two very good reasons why:

1-We are all aware that the programming on AppGameKit is effectively a one man job and that AppGameKit is far from complete with the current set of goals. Adding more SDK's in is (in my opinion) not anywhere near as important as getting the currently promised set of goals complete on every platform

2-Hacking IS programming. If you get into the interpreters and start hacking these SDK's in you will learn far more about programming than by using some ready / easy to use in built commands. While having them is nice it is important as programmers that we understand HOW to hack when the current toolset does not contain the tool we ourselves want / "need".

Every single project is different, as is every single programmer and no single toolset contains everything that they will all need. Go on any software development forum and you will see that most programmers don't complain about the tool not being there, they ask how to integrate it, and normally someone will show them.

There aren't many toolkits that support that many 3rd party SDK's either (certainly not for the price). I've looked at a lot of them and funnily enough I keep coming back to AppGameKit, as do all of you
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 24th Jun 2014 12:41
As Bax says, there are far more important things to add to AGK. Maintaining support for 3rd party SDKs is also a lot of extra work and takes time away from developing AppGameKit itself. Who knows what is possible with a larger userbase and more development resources.

xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 24th Jun 2014 13:47
Why you need it if you have Game Center and Google LeaderBoards?

Long life to Steve!
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 24th Jun 2014 21:13
all we need is game center, google play, facebook AND a proper ad solution, to be kept updated with the latest sdks, not outdated ones from 1 year ago

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