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FPSC Classic Models and Media / help with post processing

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Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 8th May 2009
Location: Slovakia
Posted: 24th Aug 2014 23:12 Edited at: 24th Aug 2014 23:13
i need help with this http://forum.thegamecreators.com/?m=forum_view&b=24&t=192710&p=0 how can i use this ? i copy file into effectbank/postprocess i have last upgrade v 1.19

My PC specs: Intel Core i5 2430M 2,40Ghz
4 GB RAM
GT 540M
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 25th Aug 2014 09:20
any help ?

My PC specs: Intel Core i5 2430M 2,40Ghz
4 GB RAM
GT 540M
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Aug 2014 17:16
Hi Tomik18
First, did you set your postprocessing=1 in the "setup.ini" ??
After that it's a matter of using the correct script in a trigger to call for the full screen shader. Note, when using the "multi.fx"
textures must be in the same folder as the shader.
best

My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 25th Aug 2014 19:24
what script i set in trigger ?... i must copy multi.fx copy everywhere segment, entities ?

My PC specs: Intel Core i5 2430M 2,40Ghz
4 GB RAM
GT 540M
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Aug 2014 20:56
Tomik18
Quote: "i must copy multi.fx copy everywhere segment, entities ?"

No, the shaders are for "full screen" effects. Not for entities or
segments.

The postprocess effects are Bond1's work originally posted
here...http://forum.thegamecreators.com/?m=forum_view&t=190852&b=21
Read a little thru it and watch his youtube video. He explains
in detail how to setup and use the postprocess shaders and scripts
a lot better than I can.
If you still need help after watching ask.
best

My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 25th Aug 2014 21:08
Quote: "No, the shaders are for "full screen" effects. Not for entities or
segments.

The postprocess effects are Bond1's work originally posted
here...http://forum.thegamecreators.com/?m=forum_view&t=190852&b=21
Read a little thru it and watch his youtube video. He explains
in detail how to setup and use the postprocess shaders and scripts
a lot better than I can.
If you still need help after watching ask.
best
"


i rename in the one FPI file in scriptbank/posteffect like this



added into main trigger zone but still doesnt work

My PC specs: Intel Core i5 2430M 2,40Ghz
4 GB RAM
GT 540M
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Aug 2014 21:31 Edited at: 25th Aug 2014 21:34
Tomik18
Those shaders are from the "Uzi Idiot" pack he released.
There is a "Read Me" with the files. Read it carefully.
Quote-"The multi_1.dds and multi_2.dds are for the lens flare and dirt. The Lens Flare and Dirt shaders only work if named multi.fx"

So you must rename the "Lens_Flare" to Multi.fx to get it to work.
Back up your file before renaming and keep track which is which.

Also change your trigger script from "Lens_Flare" to Multi.
Like this.



My games never have bugs. They just develop random features..
Tomik18
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 25th Aug 2014 22:24 Edited at: 25th Aug 2014 22:25
omg how easy thank you soooo much

edit: srry if i dont understand

My PC specs: Intel Core i5 2430M 2,40Ghz
4 GB RAM
GT 540M

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