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Work in Progress / [LOCKED] The Great BIG RPG Tutorial

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John H
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Posted: 9th Dec 2003 01:42 Edited at: 9th Dec 2003 01:44


Im workin on an RPG tutorial of my own in my spare time. So far Ive just got a title page and a start on RPG Data Types. To download it, click this link.

http://www.eternaldestinyonline.com/rpg_tutorial/Tutorial.rtf

To download the start of The Great BIG RPG Tutorial. That is a wordpad document which includes everything that will be in the tutorial (as in a table of contents) but no real media or DBP project files. Read about it plenty tho

Enjoy

RPGamer


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MikeS
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Posted: 9th Dec 2003 02:02
Could this end all conjustion in the newcomer and dare I say Team Request Section?

Can't wait to see this once it's finished.(Already looks like you have a good start)



A book? I hate book. Book is stupid.
Dr OcCuLt
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Posted: 9th Dec 2003 02:20
good work so far good clear lay out for the date types what else are you going to put in to the tutorial?
Mnemonix
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Posted: 9th Dec 2003 02:21
good idea RPG. I hope this kills the team request area coz it full of noobs.

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Mattman
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Posted: 9th Dec 2003 02:24
You gonna colaborate with Kent on this one?

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John H
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Posted: 9th Dec 2003 02:27 Edited at: 9th Dec 2003 02:28
If Kent wants to

Thanks all

@Dr. - Read the Table of Contents, it will give you an OK idea of what I have planned

RPGamer


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Dragon of Logic
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Posted: 9th Dec 2003 15:54
I am very eagerly awaiting the completion of this document!
ReD_eYe
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Posted: 9th Dec 2003 18:31
good work dude!


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Penfold
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Posted: 9th Dec 2003 19:56
Is it me or is the link at the top broken?
I just get a 404 error

Ok so its not a mouse.
ReD_eYe
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Posted: 9th Dec 2003 22:08
works fine for me


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John H
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Posted: 9th Dec 2003 22:13
If it doesnt work for some odd reason, then just visit www.eternaldestinyonline.com/RPG_Tutorial and download the document there.

RPGamer


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John H
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Posted: 10th Dec 2003 02:31
Today I finished the Data for the game (as I see needed) and Ill upload it later tonight. I finished all the media for the title screen except the matrix (I was 85% done when Mat_Edit Crashed ) But Ill do that tommorow.

Title screen is pretty cool, there isnt much point in releasing anything new yet, but when I finish the build for the landscape and get some stuff on it, Ill release a walk about demo

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Shadow Robert
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Posted: 10th Dec 2003 02:51
collaborate with kent? ... the entire UK county!? that'd be some leadership skill lol

well whatever, sounds intresting mate


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John H
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Posted: 10th Dec 2003 03:06
Cheers Raven


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Arkheii
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Posted: 10th Dec 2003 16:06
Good concept. There should be more of these things, just to keep the noobs busy for a while. You can tell by the way they announce their projects and whatnot... All ambition and no code. Anyway, RPGamer, this in DBPro or DBC, coz I think it's better if you can generalize it, so that the concepts can apply to users of either or both.

@Raven - Cool cat avatar. Cute.
John H
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Posted: 10th Dec 2003 23:11
Being written in Pro because I love Types Since its a tutorial, and its BASIC code, the idea is there for all langauges

RPGamer


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ReD_eYe
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Posted: 10th Dec 2003 23:31
and people using dark edit can use types anyways can't they?


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John H
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Posted: 11th Dec 2003 01:01
Erm Dont think so. Dark Edit is just an interface, not a new langauge. Anyone feel free to correct me, I use Pro

Finishing up the Main Menu and going to TRY and get the Island finished so I can release what I have so far. Consisting of all the data, Start Game, Options and .... Quit

RPGamer


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ReD_eYe
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Posted: 11th Dec 2003 19:15
i'm sure it was something like types, however after just trying it, the editor highlights the type commands as keywords but doesn't recognise them on compile.


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John H
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Posted: 11th Dec 2003 22:08
Yea


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John H
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Posted: 12th Dec 2003 01:01 Edited at: 12th Dec 2003 01:02
OK Got chapters 1-3 done (media thru main menu) It isnt much but it may help some people.

Does anyone know if changing display mode in realtime crashes? Does for me

Copy and paste this

http://www.eternaldestinyonline.com/rpg_tutorial/RPG%20Tutorial.rar

Cheers

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Northern Fist
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Posted: 12th Dec 2003 03:01
Everything is looking real good. Hats off to you, most learned programmers don't bother (usually cuz time...) or have too much pride to make tutorials.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
John H
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Posted: 12th Dec 2003 04:59
Cheers


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DAVIDangel
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Posted: 13th Dec 2003 21:53
what reads the rar files

'DGMC2003'
Mussi
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Posted: 14th Dec 2003 13:39
great job dude , think I'll write some tuts to when the "important" things are done

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John H
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Posted: 14th Dec 2003 15:22
Do a google search for WinRAR. It is just like ZIP only it compresses way better. This was 5.1k ZIPed and its only 3.5 RARed

Thx Mussi Im working on the main char

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Veneticus
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Posted: 16th Dec 2003 07:37
RPG - My experience (not sure if it holds for everyone) is that when I change the display mode in realtime, I have to reload any DirectX video objects (objects, images, sprites, bitmaps) before I can use them again. I always kinda assumed this was the same thing that causes (my) programs to crash when Alt-Tab'ing from full-screen exclusive to Windows - DirectX image memory gets lost/swapped out or something.

Don't know this for fact, just been my experience.

DocSee
Megaton Cat
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Posted: 20th Dec 2003 02:54
Hey rpggamer,

may I feature your tutorial on my new DBP site please?
(Here is the link)
http://darkbasic.thegamecreators.com/?m=forum_view&b=2&t=21947&p=0

let me know here or either email me at
megaton@excaver.com

thank you
John H
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Posted: 20th Dec 2003 04:48
Yes I am experiencing with the reloading of objects.

Megaton - That would be great!

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Megaton Cat
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Posted: 20th Dec 2003 19:53

Alright, thank you.

Alkaline
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Posted: 29th Dec 2003 00:32
rpgamer when your tutorial is done ill host it on my site to if you would want.

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Falelorn
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Posted: 31st Dec 2003 19:37
Cant load it RPG, server down?

John H
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Posted: 1st Jan 2004 01:13
Not sure, been wicked busy lately, still working on it tho. Needs to be done for school


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John H
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Posted: 18th Jan 2004 09:06
OK, I have finished the whole menu. Display modes work now. I have also finished the item stand model + texture, and the model that will be used as an inn (just a bed)

I still have to make the texture for the bed, the blacksmith area + texture, the RPG Island Matrix, the battle area stand, a fence, a monster. 2 Swords and some Menu GFX. That will conclude the media required.

I have coded part of the battle system, as well, just not enough to show.

If anyone wants the full menu tutorial, just post and Ill load it up.

RPGamer


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John H
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Posted: 21st Jan 2004 05:04
Coded a bit more of the battle system,, have to find a new monster cuz Append object is all pooey in pro


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Mattman
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Posted: 21st Jan 2004 15:29
good luck

a
John H
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Posted: 22nd Jan 2004 04:47 Edited at: 22nd Jan 2004 04:48
TY

Worst part is going to be explaining the whole thing I think Im going to release it in parts. Eg

Beta Release 1
Menu
Landscape

Beta Release 2
Battle Added

Beta 3
Menus Added

Beta 4
Shops Added

You get the point

RPGamer


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Ian T
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Posted: 23rd Jan 2004 20:23
Seems like you're aiming at making very specific, Final Fantasy style RPGs, from the menu. You might want to explain this .

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Wolfish King
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Posted: 23rd Jan 2004 22:56
I think this will be a big and great tutorial for us! Hope it's done soon, because i want to read it, and maybe, make a RPG game! So, good luck.
John H
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Posted: 28th Jan 2004 03:19
Mouse - Oh ya, the explaining part will be very fun

"and this is where I,,,oh dear I must have done this when I was falling asleep, I forgot what I did here, sorry!"


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Alkaline
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Posted: 29th Jan 2004 02:55
is this in classic or pro because i think more beginers will have classic.

Just a thought

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John H
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Posted: 6th Feb 2004 03:26 Edited at: 6th Feb 2004 03:30
Its in PRO - RPGs are hell without types.

Latest Updates
---------------
-Attack Battle Engine Finished
-Inventory System Up and Running
-Navigating Inventory In Progress

Props to xxxpetratxxx for help on the Inventory

Next Up [Finishing the Battle Engine]
--------------------------------------
-Implementing the items into the battle engine
-Adding Magic to the battle engine
-Adding a special Attack to the battle engine
-Put in all the nice looking coolio special effects!!!
-Release source code and Media

Here is the (UNEXPLAINED) Source code for the Inventory System so far!



RPGamer


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Benjamin
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Posted: 6th Feb 2004 19:36
Btw Rpgamer, I think for ease of understanding, the functions should be in thier own files, rather than all being in the same code. As well as being easyier to understand it will keep the main source looking nice and tidy. When displaying it on a post you put each function in its own code box .

Just a thought(or 3)

Benjamin R Wharton
John H
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Posted: 6th Feb 2004 22:43
Ya but then I would have to upload a text file


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Benjamin
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Posted: 7th Feb 2004 00:03
What do you mean?

Benjamin R Wharton
Skybax
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Posted: 9th Feb 2004 02:07
This is...............WICKED BRILLIANT! I'm so happy that someone is willing to take time (and sanity!) from their lives in order to create this tutorial! Thanks RPGamer! Oh by the way.......I think Eternal Destiny is going to ROCK. If it ever gets published I'll probably be one of the first people to get it! Muahahahahaaa!

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John H
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Posted: 10th Feb 2004 04:17
Heh...thanks Yep...just wanna be a good member and help out the people on the forum. Im learning a bit too (finding lots of bugs in DBP in the progress!) It also gives me a good excuse to code in school, and something to do while I wait for Deen to be finished getting animated!

So anyhow, glad your looking forward to it Im looking forward to finishing it.

Tommorow in School im going to work on
--------------------------------------
1. Implementing Item System in Battle Engine
2. Start working on SPELLS!!!

After that Im going to
-----------------------
Put SPELLS in the battle system
Put SPECIALS in the Battle System
Make the battle system look all spiffy
Ill be DONE WITH THE BATTLE SYSTEM!! w00t!

Then Ill move onto the rest of the thing...I hope I can do this in 8 weeks!

Wish me luck!

RPGamer


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suni
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Posted: 10th Feb 2004 20:04
Good luck and good work!I think when its finished its been a great game!!!Hurray Rpgamer!!!!
Kequor
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Posted: 21st Feb 2004 16:37
I have a question. Will the tutorials code fuction in classic?

Dont worry and keep a cool head.
Kequor
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Posted: 22nd Feb 2004 00:42
That all right I guess.

Dont worry and keep a cool head.

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