I must confess to being completely gobsmacked by the fact that I leave DBP coding for a few years to code GameGuru, and I return to find the forum is as active as when I left
What a community!
I did have a quick scan over some of the threads and noticed a post regarding the eventual demise of DBP now that GameGuru is being ported to C++. To combat this clearly unacceptable outcome, I have decided to start the process of moving the latest version of DBP over an open source project (including the new faster compiler and I dare say more than a few project breaking tweaks). It would be hosted on GITHUB and I would hand over the reigns of maintaining the code base to someone we can trust to look after the bugs while I busy myself finishing GameGuru.
In order to ensure that DBP does not become abandon-ware, we will also be periodically compiling the latest stable version and releasing the language for free on Steam. To make the whole project pay its minor upkeep we'll be adding the electronic versions of Hands On Volume 1 and 2 as DLCs together with some legacy asset packs to give new users a head start.
If anyone is interested in the role of moderator of the GITHUB code base, responsible for bug fixes, organizing the code, periodically compiling stable versions and responding to user feedback, please get in touch directly with me at firstname.lastname@example.org with a brief CV/Bio.
I cannot promise any remuneration at the outset, just toil and kudos, but once we're up and running and if the Steam DLCs produce some revenue from the effort, we can seed our moderators with cash, kit and other toys in recognition of your contributions.
Best of all, it means DBP gets to live on, and hopefully grow into a new and wonderful shape as it gets used to its new open source home. It also means you get access to some of the built-in stuff I added for GG such as cascade shadow mapping and optimizations made during the last few years to speed up general rendering.
Do let me know if you think this is a good idea, bad idea, crazy idea, and any critique on our idea to release it for free on Steam. As the project is open source and likely fueled by voluntary user contributions it did not seem right to charge for it (not least because you can simply visit GITHUB and download it directly).
It's great to be posting in the DBP forum again, and I look forward to your feedback.
Hogging the awesome since 1999