pamercomov,
You may be able to use some of the FPSC model packs in AGK2. I've been playing around with the fantasy creatures pack. There are a few caveats though...
AGK2 doesn't seem to like the .obj versions of the files, but it does load in the .X files, including the animations if you LoadObjectWithChildren().
AGK2 doesn't seem to like the .dds texture files. You will need to convert them to a useable format, .png files are my choice.
All the animations are in the file, but they may not show up with GetObjectGetNumAnimations() or GetObjectAnimName(). If there is an .fpe file along with the model, it may have data about keyframes. But the keyframes are for FPSC, so they don't always help. If you play the animation like this:
PlayObjectAnimation( objID, "", 0, -1, 1, 0.0 )
SetObjectAnimationSpeed( objID, 30.0 )
you will see the object cycle through all the anims, so you can get an idea of what the model can do.
The major stumbling block for me is the way some of the models are not holding their weapons in their hands. The weapons float nearby, or are stretched out from the models hands.
I'm going to continue playing around with these. I made an animation viewer for DBPro, and I can probably adapt the code for AGK2.