Hi
What sort of shadows do you want ?
You have :
- static shadows : the shadows can be "precalculate" on a texture and used as shadow-map. It can be applied on static object and even on dynamic objects(but it a few more complex)
- dynamic shadows : light create shadow for dynamics objects (character and other objects moving)
In AppGameKit, you can :
- use an ambient occlusion map/shadow map to have static shadows (it's a simple shader which use a multiply mode, I have post this shader in the usefulle shader thread)
- static shadows on dynamics objects : Preben has add this in his demo FPS 2015, and it works great.
- dynamics shadows on dynamic and static objects (the lights which projects shadow move) : I think, we could do this with a shader.
I search a simple example in other GLSL forums, but for the moment, I haven't found yet ^^.
http://www.dracaena-studio.com