hi. I animate with fuse mixamo, and export this with " .dae", and packs the textures .
this is OK.
the problem is with anims....when the export finish...i have one file with the object and one file for animations..... like this form:
elfo1.dae // this is the object
jump.dae// anim file
die.dae // anim file......
.....
agk dont load this anim files....really?
how can i mix the object with the anims files in mixamo in one file?? if i use mixamo for export in fbx...the anim files is out the object too
can i load the anims files in agk for assign this to model?
// Project: practicas
// Created: 2015-10-31
// set window properties
SetWindowTitle( "cargarobjetos3d" )
SetWindowSize( 1024, 768, 1 )
// set display properties
SetVirtualResolution( 1024, 768 )
SetOrientationAllowed( 1, 1, 1, 1 )
player=LoadObjectWithChildren("elfo1.dae")
LoadImage(1,"textures\elfo1_packed0_diffuse.png",1)
LoadImage(2,"textures\elfo1_packed0_normal.png",1)
LoadImage(3,"textures\elfo1_packed0_specular.png",1)
SetObjectImage(player,1,0) //cuerpo
SetObjectImage(player,2,1) //pantalon
SetObjectImage(player,3,2) //visera de la gorra
SetObjectPosition(player,0.0,-250.0,500.0)
do
if GetJoystickX()>0
exit
else
rotateobjectlocaly(player,-1.0)
endif
Sync()
loop
this is my code....is correct?
thx
using AppGameKit V2 tier 1