Sure there have been many questions about publishing your game on Windows and where to do so but after selling a couple of games on the Amazon, Google, iOS and Mac stores I have found one thing so far and that is that of all those the Mac is the one that has sold the most and had the most downloads quicker than any other for free version of apps too.
It seems the bigger screen is more loved than the tablet or phone game.
Best to last:
1 - Mac
2 - iOS
3 - Google
4 - Amazon
or at least this is my findings.
So, I ask myself what about Windows?
I have put off publishing something on Windows so far because as far as I am aware you have to find a store to sell with first and then mess about with an installer and something to change the icon.
As far as the installer and icon go I know you can download various tools to do this. I think personally though that the AppGameKit IDE should be able to do this for you, this is another thread topic though I suppose but for selling your game you have things like Steam, Amazon and Desura, etc.
None of these are easy or ideal really when you think about it.
You want to sell on a Kindle Fire you use - Amazon Store.
Android well use - Google.
Apple iPhone or iPad - iOS
Mac - Mac Store
Notice the theme here?
They all use their own company to sell and Windows has the Microsoft Windows 10 store, why don't we use this then??
Why are we not selling through Microsoft Windows and the desktop section of the Windows Dev side of things?
https://dev.windows.com/en-us/desktop/develop
If the Mac is the best for downloads and sales then surely Windows would blow this out of the water with the user base??
Can this be done?
I don't know.
Has anyone tried this?
To get a Windows Dev account is quite cheap and much cheaper than Apple.
For me it's a no brainer.
Would you rather develop on a computer with multiple input devices like, joypads, keyboard and mouse or struggle to get your system working awkwardly on a touchscreen?
I think this is why Mac has a higher download rate.
Hope someone can answer this and also what the situation is with Windows stuff, I am not even too bothered about Windows Mobile but there has to be a way we can release on the Windows store?
Especially when you think TGC have produced mainly for Windows.
Cheers.