Yes, both are connected to the same network router via wi-fi connection. The editor and broadcast both have inbound access through Windows Firewall as well. Also entered the devices IP address in the broadcast part of the build options. Broadcast port is the default 5689. Tried it at a different location on a different network and it works, so the problem is somewhere between the between AppGameKit and the player, either my Surface Pro 2 or perhaps the network itself (which is just a router and the network interfaces), though it worked previously on an Android device. I will try a different device when I can find one. Thanks for the reply, I will post my findings.
Windows 10 Pro
Microsoft Surface Pro 2 with 4GB
Intel HD Graphics (custom Driver for Surface Pro 2)