Quote: "Would I be right in thinking there needs to be an update to the iOS player on the app store for broadcasts to work with the new version?"
If you want to use the new commands then yes, the player is currently awaiting review by Apple. If you just want to use the commands that were available in 2.0.16 then the old player will work with 2.0.17
Quote: "Linux archive extracting:
Quote: "Sub items Errors: 3479"
"
Works here, maybe the download was corrupted?
Quote: "Do you know if the Amazon ads will refresh automatically after so many seconds like Admob?"
It is a fullscreen ad so it doesn't refresh
Quote: " If we could still get at least LEADERBOARD (728x90) and SMART_BANNER (Screen width x 32|50|90) sizes for Admob to complement the existing 320x50 banner size, plus an implementation of the Rewarded Video capabilities for Chartboost, AppGameKit would be excellent for ad-based revenue."
We've been seeing a move away from banner ads towards interstitial ads so those are our priority at the moment, they also seem to perform better than banner ads. I had a look at reward videos but I couldn't see how the reward side works, unless you use the callback method to contact a server to increase a purchasable coin based system, which only a small portion of our users would use. There didn't seem to be any clear documentation on how you could reward the user locally.
Quote: "To show all leadersboards, do we just list all the leadersboards one after the other since there is no ShowAllLeaderBoard command?"
Try an empty string as the boardID, I think this works on iOS but I'm not sure on Android.
Quote: "Will RPi2 be supported at some point?"
Maybe
Quote: "To add another request, I still don't think AppGameKit allows us to get the Screen DPI / pixel density to any extent?"
Easy enough for Android, but as you pointed out iOS is a mess to deal with and will require constant attention to keep it up to date. I'll have a think about it.
Quote: "Would like to make AppGameKit look fit for 2016 with at least light mapped static shadows."
SetObjectLightMap will work, it is only if you apply a second texture and the internal shader doesn't know what to do with it that it will cause an error.
Quote: "Where are the sample projects found? I cant seem to find them anywhere on my computer."
By default they are in the installation directory, but usually this is write protected so is not a good place to work, use the Tools->Install Additional Files dialog to move them somewhere more convenient.
Quote: "Is there any way of rolling back to the previous version? Steam automatically updated AGK. "
Right click on the AppGameKit product in Steam and choose properties, then in the betas tab you can select a previous version.