Hi guys,
I'm experiencing a weird behaviour regarding loading times on iOS and Android.
Loading aprox. 30-40 sprites, normal size, not big ones, average of 200x200, excepting 7 PNGs of 1920x1080 but almost flat, without noise, with a great compresion,
takes 19.1 segs to load on Android (Samsung Galaxy 4) and 3.6 segs on iOS (iPhone 6).
Fact is that the bigger image of the ones previous mentioned, a 1920x1080, is 78.7kb.
Total amount of mb in images to load is 1.30mb.
How is it possible that it takes almost 20mb in loading all graphics (sprites, fonts and backgrounds) in an Android device?
I'm not doing anything strange, just load them with Loadsprite.
Is this normal? is there any fix or optmization? anyone has experience something similar?
btw I've compressed all the pngs using Tinyimage, just in case, but the gain is just about 1s.
Any idea on how to improve this issue?
Thanks a lot in advance!