Now that AppGameKit can load models with more than 40 bones correctly users will want to give them a 3D physics rag doll.
In order for the models to work correctly with the rag doll physics the models must have their joints rotations zeroed
in the default pose / first frame of animation. I made these videos for the Game Guru community to help them
correct their character models for use with Game Guru's rag doll physics. Since Game Guru and AppGameKit have the same
ragdoll physics the same instructions will work. The software I am using is Fragmotion, there is a link in the videos
description. I assisted the author in debugging and fixing the DirectX exporter for use with DBPro and the .x files
also work with AGK. I can answer any questions about setting up your models and coding the ragdoll physics.
This video shows how to zero the joints rotations.
This video shows how to fix problems with the animation after zeroing the joints.
This video shows how to remove bones from a model with out destroying the hierarchy.
The coffee is lovely dark and deep,and I have code to write before I sleep.