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AppGameKit Classic Chat / Sooo, does anybody know if it's possible to get AGK working with Xamarin? :)

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easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 12th May 2016 03:57 Edited at: 12th May 2016 04:10
AGK with C#. Need I say anymore?
C# is so much easier to use than C++ and having access to the full Mono libs within AppGameKit would be amazing.
If this isn't possible currently than I'd be extremely interested in TGC making a Tier 3 (C#) version of AGK...

-Easter Bunny

Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
130,000 installs with AppGameKit and counting
Grook
AGK Backer
12
Years of Service
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Joined: 22nd Jun 2012
Location: Lancashire, England
Posted: 12th May 2016 12:17
+1 to this!
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life.”
Stab in the Dark software
Valued Member
21
Years of Service
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 12th May 2016 16:47
If you google it you will find how to call a C++ lib from C#.
The coffee is lovely dark and deep,and I have code to write before I sleep.
easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 15th May 2016 00:31 Edited at: 15th May 2016 00:32
Yeah I'm aware that it's possible to call c++ libs, but I don't know if it would actually work with agk that's why I'm asking
If nobody has tried it before then I'll see about having a look at it and letting you all know if I get it working

Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
130,000 installs with AppGameKit and counting

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