Quote: "oh and I am working on a top secret game project"
Well now, it's no longer a secret anymore.
Good to know it'll be in Unity, though!
My story is...either long or short. Which one do you wanna hear
?
Jokes aside, it all began 25 (or more) years ago, when i had my first PC, a Commodore 64 with cartridge! Ooooooooooh, i loved that machine! Still brings back good memories. Had keyboard, floppydisk, and cartridge, and plugged to a regular old TV.
At first i was just playing games, but with the help of the cartridge, i was able to see the binairy and hex code of games, aswell as the basic code of some games. And, it inspired me and got myself hooked on game creation. I made some small bits of code, a couple of 'games', and also some sort of 'paint program'.
Later, i had my first real PC, using Windows 95. Bought a 'Klik N Play' CD at a local store, and was even more inspired to make my own game that would become super popular
.
At a young age, i found out i was pretty good at painting, drawing, and making music, so it was the normal step for me to go digital and use my skills to make games.
Since then, i have tried a fair amount of different engines: DBPro, Leadwerks, Cryengine, Unity, Unreal, Torque3D, FPSC, Irrlicht, and more. During those years, i also found out that good tools/programs gave better/quicker results. I had a job (still have), and it allowed me to buy a whole arsenal of cheap/expensive programs to make my life as an artist/game developer easier (and more fun, because let's be honest...a new tool to play with is quite exciting, isn't it?
So, now i have programs like ZBrush, 3DCoat, Lightwave 3D, Substance Designer/Painter, Vue 2015, Paintshop Photo Pro X7, FL Studio 12, UU3D Pro, iClone Pro, Blender, Shadermap 3, and a few more.
Currently still working on my game 'Seventh Crystal Of Theia' in Unity 5 Pro, and still loving game creation!
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!