Quote: "which is effectively no scaling.
(tag_weapon does have 0.9, 0.9, 0.9, but that bone is not attached to anything and is only used by the game)."
1.0,1.0,1.0 is no scaling anything else is scaling.
The bone is part of the model and gets loaded by AGK.
Quote: "Yes I tried your edited version:
http://snieb.com/player_frag.wmv
Notice the stutter?
Also all the vertical movement seems to have been lost"
I was in a hurry and created the error that caused the loss of the vertical movement.
This error also caused the run animation to stutter. I have attached the fixed model.
Use this line to get the run to play smoothly.
PlayObjectAnimation( Bones, "", 40, 56, 1, 0.5 )
In conclusion the original model had scaling which caused the model to load deformed because
AGK ignores any animation frames with scaling.
The original run animation was not created correctly to play smoothly. It does not play smoothly in
3 different modeling programs I tested it in. I added 1 frame to the end of the run animation to fix this.
I did not fix any of the other animations which may have the same problem.
Your tesseract video shows it playing smoothly so I can only conclude it is not the same animation
or they compensated for it in the code of the engine.
P.S. I will create a video showing how I fixed this model in Fragmotion.
The coffee is lovely dark and deep,and I have code to write before I sleep.