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AppGameKit Classic Chat / Predicitions for V2.0.2.2

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CJB
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Posted: 21st Nov 2016 17:28
With the imminent release of V2.0.2.2 (surely, right? Almost three months since the last update!), here's my predictions for new functionality:

* Some type of VR Api integration (Daydream?)
* Built-in video support of some kind, for proper cross-platform playback (i.e. not relying on OS codecs).
* A bunch of bug fixes
* A bunch of bugs
* Webview (oh please please please!)
* More physics commands
* 2d mesh deformation support for spriter animation
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
MikeMax
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Posted: 21st Nov 2016 18:14
+1 for VR API (CardBoard API integration) should be great !
+1 for WebView ^^
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MikeHart
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Posted: 21st Nov 2016 18:37
please let it have 9-Patch/Slice scaling. That would be awesome!
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janbo
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Posted: 21st Nov 2016 18:56 Edited at: 21st Nov 2016 18:58
Haha nice thread

My predictions are:
* More physics commands
* A bunch of bugs and bug fixes
* Extend the math commands(Matrix,vec4,Model/View/Projection matrix)
* Ability to pass matrices to shaders
* Augmented reality (that's my Daydream)
* Ability to give a Spine Char a second image layer(for normalmapping for example)

Quote: "9-Patch/Slice scaling"
that one is interesting ...thanks

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Scraggle
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Posted: 21st Nov 2016 19:03 Edited at: 21st Nov 2016 19:42
Quote: "please let it have 9-Patch/Slice scaling. That would be awesome!"


I have code for that if you want it. HERE

AGK V2 user - Tier 1 (mostly)
MikeHart
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Posted: 22nd Nov 2016 06:49
Thanks a ton Scraggle. That helps me out a lot.
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=PRoF=
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Posted: 22nd Nov 2016 22:22
Hmmm,

Video-reward type adverts.
Better Social integration
Ability to Vibrate the device (or controller)
The obligatory bug fixes and introductions

I'd like to +1 the including Google Cardboard API as well, but I don't think it's as important as the stuff above.
xCept
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Posted: 23rd Nov 2016 01:18
Quote: "Webview (oh please please please!)"


Been waiting and requesting this for years now, lol. It would open the doors for so many more capabilities, especially in conjunction with the HTTP commands that already exist to create very interesting hybrid Web apps etc.

Quote: "Video-reward type adverts."


A must have these days. I know it has been brought up multiple times to Paul but as I recall he said it couldn't be integrated for one reason or another. But it is available in other platforms and has become the prominent revenue-generating method, with many popular apps relying 100% on this type of ad versus any IAP. I also wish he'd still amend the original Admob banner advertisement command to simply support different banner sizes, as we are still restricted to a tiny 320px banner on every device versus smart banners etc. With Google's mediation and recent ad network enhancements this would also accommodate many more possibilities. He declined to add it last time on the grounds that interstitials seemed more relevant, but I know it would be an easy thing to implement and there's even a reserved parameter in the existing command that is not being used (with Android we can hack a solution but iOS I don't think we can since we don't have access to that data).

I also still wish we could get a full set of sprite blend modes (i.e., GL blendfunc parameters). That was what I assumed we'd be getting with V2 from the Kickstarter but instead only got an additive blend mode. I take these commands for granted in most other languages and it alleviates the need of dealing with complex shaders and routines just to do simple sprite operations.
haliop_New
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Posted: 23rd Nov 2016 06:14
Quote: "
Video-reward type adverts."


please please please !!!!
JohnnyMeek
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Posted: 23rd Nov 2016 08:16
I saw on FB mention of True Type Fonts. I guess this is something they need for one of their own apps.
Markus
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Posted: 23rd Nov 2016 19:11
*focus options for live video
AGK (Steam) V2.0.21 : Windows 10 Pro 64 Bit : AMD (16.6) Radeon R7 265 : Mac mini OS Sierra (10.12)
CJB
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Posted: 23rd Nov 2016 19:41
This is almost becoming the alternative feature request thread! Haha. I totally agree that reward vids is a must.

True-type fonts? Cool to have ... maybe they're required for webview support

V2 T1 (Mostly)
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Uzmadesign
damothegreat
User Banned
Posted: 23rd Nov 2016 19:45
HTTP Radio Sites streaming would be nice.

So we could create apps with nice relaxing radio in the background. - GTA and one of the Sims is a prime example of some games

Using Free streaming sites of course - they tend to use ASX files for live streaming

Damo
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pinete
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Posted: 23rd Nov 2016 22:46 Edited at: 24th Nov 2016 07:57
Completely agree with =Prof=, xCept and Haliop_new:

- Video-reward type adverts - MUST HAVE
- Better Social integration - MUST HAVE

PLEASE, PLEASE and PLEASE!!!
To have this features in is really important nowadays to guarantee monetization possibilities (what is KEY) and all those social features that EVERYBODY expect to find in a mobile game as something basic.

Thanks!
pinete
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Posted: 23rd Nov 2016 22:46
Completely agree with =Prof=, xCept and Haliop_new:

- Video-reward type adverts - MUST HAVE
- Better Social integration - MUST HAVE

PLEASE, PLEASE and PLEASE!!!
To have this features in is really important nowadays to guarantee monetization possibilities (what is KEY) and all those social features that EVERYBODY expect to find in a mobile game as something basic.

Thanks!
pinete
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Posted: 23rd Nov 2016 22:49
Sorry, I've post the same two times and I don't know how to delete one of the posts
sorry!
CJB
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Posted: 24th Nov 2016 07:49 Edited at: 28th Nov 2016 10:52
Quote: "Sorry, I've post the same two times and I don't know how to delete one of the posts
sorry!"


No bother. There's a forum bug that leaves your post in the edit window after you have posted... very easy (and happens very often around here) to think you haven't posted the reply and accidentally press it twice.

You are able to edit a post using the edit button (bottom left under your post).
V2 T1 (Mostly)
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Uzmadesign
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Posted: 24th Nov 2016 14:16
Hello , any idea of when AppGameKit 2.0.22 beta will exists under Steam ?
My Freewares here : http://www.retro-bruno.com
Mobiius
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Posted: 24th Nov 2016 14:43
Quote: "ny idea of when AppGameKit 2.0.22 beta will exists under Steam ? "

Maybe when it exists. lol
XANAX 2B
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Posted: 25th Nov 2016 05:33 Edited at: 25th Nov 2016 06:09
I see you are an AppGameKit Developer, so, for version 2.0.2.2, can we first get this :

A working example of a quick and fluid scrolling, using a Sprite with a big Image (2048x2048 for example), SetSpriteSize & SetSpriteUV to crop the Sprite, and alternating the three methods SetVirtualResolution, SetDisplayAspect(-1) and SetScissor(0, 0, 0, 0) ?

I think this can help a lot.


EDIT:
Can we expect a RawJoystickHAT detection, please ?
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Alien Menace
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Posted: 25th Nov 2016 06:27
Quote: "I saw on FB mention of True Type Fonts. I guess this is something they need for one of their own apps."


Does anybody else feel like the only way we get new stuff is if they need it for something else they are working on?
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Stab in the Dark software
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Posted: 26th Nov 2016 15:15
Quote: "I see you are an AppGameKit Developer, so, for version 2.0.2.2, can we first get this :"


XANAX 2B
FYI The AppGameKit developer badge only means that they have made something with AGK.
It does not mean that they develop new features for AGK.

My predictions are if you want any new features you will need to move to Tier 2 The C++ version.
I do not see them having a sufficient revenue stream from new sales to support any new features for Tier1.
Because of Tier 1s limitations it is difficult to successfully develop an app that can compete with other apps in the
market. C++ is not that difficult and opens up many more possibilities.
The coffee is lovely dark and deep,and I have code to write before I sleep.
BatVink
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Posted: 26th Nov 2016 16:31
All features in the T2 AppGameKit API are available in T1.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Stab in the Dark software
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Posted: 26th Nov 2016 17:05
Quote: "All features in the T2 AppGameKit API are available in T1."


I think you misunderstood me if you want any new features you will have to add
them yourself in Tier 2. The likely hood that TGC will add more features is slim.
If they were going to add to Tier 1 they would have done it by now.
The coffee is lovely dark and deep,and I have code to write before I sleep.
damothegreat
User Banned
Posted: 26th Nov 2016 17:17
Confused,and that doesn't take much lol

I thought tier 2 comes as part of DLLs code from tier 1

Like you have to add the library in c++ etc before can use it

I.e.

Agk::createsprite…..........

To stop my confusion

Give me some examples of coding that's now available in tier 2 that is not available in tier 1


Do you have any????

Yes...great, tell us


No.... Then don't panic,,, I'm sure they work with tier 1 first and then provide the libraries for tier 2
Using Tier 1 AppGameKit V2
Started coding with AMOS
Anything is possible if put mind to it
XANAX 2B
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Posted: 26th Nov 2016 17:19
@Stab in the Dark

The working example i'm requesting is not a new feature.
It's a simple necessary example to see how AppGameKit works.
It can be usefull for all.
I've lost a lot of time reading and searching.

But about the joystick HAT buttons, i don't want to program in Tier 2 just for that.
If you don't want AppGameKit to progress in this way, people playing my retro games will have to use an analog joystick just for 8 directions max., that is just not funny.
My Freewares here : http://www.retro-bruno.com
Stab in the Dark software
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Posted: 26th Nov 2016 17:30
Here is an example of vehicle physics I added in Tier 2 which is not available in Tier1
and can not be added in Tier 1.

https://forum.thegamecreators.com/thread/216651
The coffee is lovely dark and deep,and I have code to write before I sleep.
damothegreat
User Banned
Posted: 26th Nov 2016 17:35
Got ya and now granted

Cool demo BTW

I'm sure thevmore experienced followers of agk will be able to answer your query

Damo
Using Tier 1 AppGameKit V2
Started coding with AMOS
Anything is possible if put mind to it
damothegreat
User Banned
Posted: 26th Nov 2016 17:40
Just something

Is the code that your using purely agk commands

I.e...

Ago::<commands>

Or is it something your have created using pure c# / c++ coding and wish to have them written in agk

Damo
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Started coding with AMOS
Anything is possible if put mind to it
Stab in the Dark software
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Posted: 26th Nov 2016 17:53
Quote: "Or is it something your have created using pure c# / c++ coding and wish to have them written in agk"


The vehicle physics I added using C++. I do not wish to have them written in AppGameKit because I already wrote them in AGK.
FYI I am the programmer who was contracted to add the 3D physics to AGK. That would make me the more experienced user of AGK.
The coffee is lovely dark and deep,and I have code to write before I sleep.
damothegreat
User Banned
Posted: 26th Nov 2016 18:01
Wow well done on your experience and achievements with this splendid product, I wish you best of luck that they can be added

Using Tier 1 AppGameKit V2
Started coding with AMOS
Anything is possible if put mind to it
XANAX 2B
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Posted: 29th Nov 2016 05:31 Edited at: 29th Nov 2016 06:11
@Stab in the Dark: I hope you'll understand why i just want a RawJoystickHAT command.

At first, you ask me to program in C++.
Is it possible to program also for Android on Tier 2 ?
And is it possible to fix the bugs of AppGameKit, also in Tier 2 ? (And in case of it is possible, will i understand anything ?)

I know C, but not C++.
I have ordered two AppGameKit licences (on two steam accounts), to program easily & quickly.
Easily & quickly, isn't it why you are programing and selling AppGameKit ?

As i program since 1987, for me, AppGameKit is quick enougth.
I can optimize my code enougth.
So, no needs to go to C++.
If you don't want to cover simple options that your concurrents cover, it's your problem, not mine.
My Freewares here : http://www.retro-bruno.com
Scraggle
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Posted: 29th Nov 2016 07:53
My prediction for V2.0.2.2:
I'm going to take a leaf out of Stabs book here and say there won't be one.
We've had no news for months about anything that might be coming up, no hints as to what is being worked on, in fact, TGC have become completely silent.
I think AppGameKit has come to the end of the road as far as any new commands and updates are concerned.

I hope I'm wrong and I will continue to use it in its current state but there's a lot I'd like to see added. But the deafening silence from anyone in TGC Towers is suggesting otherwise.

AGK V2 user - Tier 1 (mostly)
Ched80
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Posted: 29th Nov 2016 10:42
I don't see the silence complaint. Yes RV hasn't mentioned anything, I suspect he is busy working on the current TGC project, but PJ has been quite active in the v2.2.21 thread. Only 2 weeks ago he posted something.

From a business view, I can understand, if uptake was slowing, why updates to AppGameKit would slow down. But TGC have always stated that AppGameKit is a key product for them, both internally and externally, so I would expect future updates.

I understand the frustration at user level too. I love getting additional features and bug fixes so when updates are slow it can feel like the product is being left behind.

But saying all this, I use the current version every day and I don't see any gaping holes in the feature set.
Scraggle
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Posted: 29th Nov 2016 10:48
Quote: "I don't see any gaping holes in the feature set."

Then you're not pushing it very hard
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MikeHart
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Posted: 29th Nov 2016 14:05 Edited at: 29th Nov 2016 15:09
@XANAX 2B: Stab in the dark is not TGC. Your response should be more directed to Paul or Richard.

@Scraggle: Rick has posted on FB that there will be a new update coming in December 2016!
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Scraggle
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Posted: 29th Nov 2016 14:52
I seem to have missed that.
Did it say what would be in it?
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Polaraul
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Posted: 29th Nov 2016 14:53
MikeHart wrote: "Rick has posted on FB that there will be a new update coming in December 2016!"


Could someone please provide a link to this as I cannot find this on FB.
MikeHart
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Posted: 29th Nov 2016 14:57 Edited at: 29th Nov 2016 15:06
On October 29th, the post about the Halloween special. Richard mentioned it in a comment. Actually he said November:

http://www.facebook.com/groups/219670334729754
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CJB
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Posted: 29th Nov 2016 15:44
Those who don't want to look at FB, Rick said this:

Quote: "Richard Vanner We have a new version coming in November, it'll add TrueType font support."


So we should see a new update today or tomorrow!... unless he didn't mean 2016
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Uzmadesign
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Posted: 29th Nov 2016 16:11
Yeah, that's a good news !
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Paul Johnston
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Posted: 29th Nov 2016 17:09
It got delayed a bit (the main reason I don't like giving dates) but a new version is close. This update has taken longer than normal as I wanted to make AppGameKit UTF-8 compatible throughout the core, so all the string functions will work at the character level instead of the byte level where it makes sense to do so. Part of this is also the addition of TrueType font support so the new characters can be displayed (it is also backwards compatible with the current extended ascii bitmap fonts for character in that range). So I can understand that the wait has been a long one, but I hope you can wait just a little longer.

Here is a list of some (not all) of the other changes coming in the next version
CJB
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Posted: 29th Nov 2016 18:40
Thanks for the update Paul. My predictions were WAY off!
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pinete
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Posted: 29th Nov 2016 23:31
Thanks a lot for the update Paul.
Could you please let us know, if possible, if there will be any addition regarding rewarded adverts or more control about adverts? (i.e. size)...
if don't, do you plan to work on those points in a closed future?
Thanks again and congrats for the work. I cannot wait!
Paul Johnston
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Posted: 30th Nov 2016 17:24
I'll change the CreateAdvert command to use the type parameter to set the banner size for the next version. But reward ads will need more time which I don't have at the moment.
haliop_New
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Posted: 30th Nov 2016 20:02
Paul thank you.
about rewarded ads , I guess what you are saying is that it wont be on the next update but may be on the one after.
please just let us know if this is true. I can wait but please make it possible.
Paul Johnston
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Posted: 30th Nov 2016 21:34
Reward videos are something that could be useful, so I would like to add them at some point, but I can't say when I will get the time.
JohnnyMeek
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Posted: 1st Dec 2016 07:52
I would really appreciate it if you fixed the permissions for facebook so that we can retrieve their email address. I spent a long time adding user accounts with PARSE to my next app, making it super simple for users to log in and out, but I can't retrieve their email address which is really important to continue marketing the app.

The email scope just needs adding to the FB login.

Thanks.
MikeMax
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Posted: 4th Dec 2016 22:39
Quote: "+1 for VR API (CardBoard API integration) should be great !
+1 for WebView ^^"


I would love to see the activation of VR Mode when Android 7.1 is installed ( https://developer.android.com/reference/android/service/vr/VrListenerService.html ).

which reduces latency of the IMU sensors for better VR Experience (DayDream)
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