The one change I would like to see with AppGameKit is how sprites and text are managed
I find the current process where loading sprites and they display instantly a bit labourious
i know there are options to draw off screen, hide the sprites etc but it takes a lot
more work to manage the sprites
I'm coming from other languages like blitz, glbasic where the sprites are loaded and
in memory and only appear when they are drawn with a Draw command.
i.e
mysprite = Loadimage (myimage.png)
yoursprite = Loadimage(yourimage.png)
// sprite only drawn in this loop
while escape key isn't pressed
Drawsprite mysprite,10,10
endwhile
I'm just wondering if anyone else has any view on this ?