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Author
Message
Stephen Elliott
7
Years of Service
User Offline
Joined: 31st Jul 2017
Location:
Posted: 27th Aug 2017 20:43 Edited at: 27th Aug 2017 20:46
I just wanted to thank the development team of AppGameKit for producing a very nice piece of kit.

I'm using a world class IDE in Visual Studio 2017 Community and an industry standard C++ Language. If C++ isn't for you, there's a BASIC equivalent, with shaders, normal maps and it runs on many systems - from Windows, Linux, Mac to all mobile devices...Even Raspberry pi! And a friendly community forum...Plus it's very easy to use. A major plus.

Keep pushing for improvements guys! And all the best.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Aug 2017 09:01
Thanks! It's feedback like this that keeps us motivated.
Development Director
TGC Team
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 28th Aug 2017 09:22
I can only agree! I have been using DarkBASIC Pro (and still do, for my some of my tools) and now my games are made with AGK2. It is so easy to program in TIER 1, it's like picking up a pencil and just start drawing whatever you like
13/0
Xaron
10
Years of Service
User Offline
Joined: 3rd May 2014
Location: Germany
Posted: 30th Aug 2017 20:06
I agree, what a lovely product!
PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 30th Aug 2017 20:39
For me, the plugin system really opened some doors with AppGameKit, I can now use my 2 favourite languages in the same application, joy of programming does not get much better than that.

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