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AppGameKit Classic Chat / TextToSpeech() - How?

Author
Message
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 15th Dec 2017 19:17
I've just tried this very simple bit of code because I wanted to hear it but it seems that the speech is never ready. It doesn't drop our of the repeat/until loop


I'm running that on Windows 10
puzzler2018
User Banned
Posted: 15th Dec 2017 19:22
That code should work, but only works on Android and iOS at the moment

D
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Dec 2017 21:58
Quote: "I'm running that on Windows 10"

Yup, doesn't work on Windblows, so build your APK and break out an Android.

Makes testing a little slower, but not a big deal really.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 15th Dec 2017 22:35
It should work when broadcasting right?
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Dec 2017 22:42 Edited at: 15th Dec 2017 22:56
Quote: "It should work when broadcasting right?"

YES!


Quote: " It doesn't drop out of the repeat/until loop"

I never liked empty loops, but I also use them like that.

I usually throw a comment line in the middle saying why I am pausing, even when the command makes it obvious, just so it has something in the middle.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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