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Newcomers AppGameKit Corner / How would I begin coding an obstacle that stomps the ground?

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Joined: 4th Jan 2018
Playing: Probably GTAO or working with AppGameKit
Posted: 7th Jan 2018 13:23
I am extremely new to AppGameKit, I've only got it a week and have been working on a test game of sorts: I am still just getting a handle on using this engine and I decided to make a meme game, where the player is a snail and has to avoid obstacles, like lizards popping out of the grass in a pattern (moving quickly down the Y axis and back again) , or the occasional feet crossing the sidewalk (walking across the X-Axis.) Despite this, I am more of an artist than a coder, I am not well-versed in AGKBasic, and the Beginner's Guide I paid extra for is more philosophy ("Write code for Snakes And Ladders, make sure you use these 3 phrases that won't apply to our program as commands") than like, I dunno, "Here is a simple example of paths, Here is a glossary with all the commands in it and explanations of what they are for!"

Are there any simple tutorials for pathing? Perhaps in writing rather than a video? The only tutorials I've seen are videos and I need something I can study quietly. I'll link the .agcs I currently am using but I haven't started on pathing for this foot because I have no idea where to begin.


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Rick Nasher
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 8th Jan 2018 16:26
Perhaps you'll get more response if you add some (dummy)media that makes it easier to see what is you are after?
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 8th Jan 2018 17:51
I have no idea what you mean by "pathing". Your title says you want a stomping foot on the ground. Is this 2D or 3D?
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