Animation Station
What is it?
At the moment it is still early days so right now it is:
A Spritesheet viewer
You can select a folder and see all the media that is in it. Then load an image and 'visually' split it into frames. You can either split it manually by dragging out a grid or attempt to split it automatically with a single click.
Once split you can then play the animation.
So ... nothing special right now.
There's a few other little features like selecting a frame to use as a thumbnail and being able to tweak the animation.
So, that's it? What will it do when it's finished?
2D
Import single frames of animation and put them together to create a spritesheet
Define individual animations within a spritesheet (walk, run, jump etc.)
Export XML or text files with the animation data in
Export code to allow you to play back a single animation
by name from a spritesheet containing multiple animations
3D
Import and view 3D object files
Apply textures to objects and save the data and code that allows you to load the object in your own code without having to load the texture separately
Play back animations from 3D objects
Capture frames from 3D animations that can then be imported into the 2D spritesheet creator
Most of the code to do everthing above is already written. I just need to tie it in to the GUI system but it will be slow going. As a single parent in full time employment my coding is limited to a couple of hours at the weekend when I can escape to the coffee shop and the occasional bit of quiet time at work.