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AppGameKit Classic Chat / Notepad++ Autocompletion tier 1

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IronManhood
9
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Joined: 6th Feb 2015
Location: US
Posted: 8th Mar 2018 07:05 Edited at: 17th Jul 2018 23:07
I got bored and made autocompletion and syntax highlighting for tier 1 in Notepad++.

Edit: Uploaded an updated version with all the color schemes from the AppGameKit IDE.

Edit: Added some missing keywords.

Edit 06/23/2018: Added new commands from last two updates to auto completion and highlighting.

Edit 07/17/2018: Update with new commands.

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Rick Nasher
7
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 8th Mar 2018 10:02
Very neat. Might be handy when in places where one is not allowed to use AppGameKit IDE or AppGameKit mobile IDE, such as tightly secured workspaces.
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 8th Mar 2018 13:29
That's something I've been wanting to do. Think it's possible to make a plugin to access the compiler?
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IronManhood
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Posted: 8th Mar 2018 15:43 Edited at: 8th Mar 2018 15:51
Quote: "That's something I've been wanting to do. Think it's possible to make a plugin to access the compiler?"


I thought about it but I'm not sure how to go about doing it. Also, I don't think the agk devs would appreciate too much.
Rick Nasher
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Location: Amsterdam
Posted: 8th Mar 2018 16:02
Not that I want to, for I'm pretty content with AGK's IDE, but if we go on like this pretty soon we'll be ending up in MS Studio201n with AppGameKit Tier1. lol
IronManhood
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Posted: 9th Mar 2018 01:35
I noticed some errors in the syntax and spent the day fixing them. I also made all the color schemes from the AppGameKit IDE.
MadBit
VIP Member
Gold Codemaster
15
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Joined: 25th Jun 2009
Location: Germany
Posted: 9th Mar 2018 09:37 Edited at: 9th Mar 2018 10:29
Phaelax wrote: "That's something I've been wanting to do. Think it's possible to make a plugin to access the compiler?"


Yes, it is possible or already exists. Not directly for AppGameKit but it works. But it cannot be exported as APK's or HTML.

Here is a short instruction.
First install the plugin (NppExec)


Select NppExec and install it.


Follow the intrusions.


Create project or 'directory as project'.
Create Workspace / Project
First of all, we need the Workspace/Project panel.


Create a new project and give it a name


Give the code files to the project.


At least one file from the project must be open and selected as the current file.






Using NppExec
Call NppExec. [F6] or


Insert and save the lower code.




By clicking on 'ok' the script is executed in the console.



It worked for me. By the way, this also works with any other compiler

[EDIT]
Forget to say that you must change the AGKCompiler path to your path of AGKCompiler.
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
Phaelax
DBPro Master
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Location: Metropia
Posted: 9th Mar 2018 14:07
Quote: ". Also, I don't think the agk devs would appreciate too much."

I don't see why, look at how many editors DBP had

And now that I think about it, I think it was DB actually that I wanted to do this with and not AGK.

And thanks for that info MadBit
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
IronManhood
9
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Joined: 6th Feb 2015
Location: US
Posted: 9th Mar 2018 14:37 Edited at: 9th Mar 2018 14:38
Quote: "I don't see why, look at how many editors DBP had"


Nevermind. I was thinking about it wrong.
IronManhood
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Posted: 9th Mar 2018 19:11
Noticed some missing keywords and added those.
IronManhood
9
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Joined: 6th Feb 2015
Location: US
Posted: 17th Jul 2018 23:08
Updated with new commands.

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