I've coded a LOD system that checks distance per object and checks if it's within view using GetObjectInScreen(objectID) , however for some reason this code doesn't seem nearly as effective on Android.
Performance below is on PC, which is somewhat okey, although definitely not great;
I haven't used InstanceObject() yet, so hopefully that will improve performance dramatically. However, would that even work on Android too or do I have to accept a different performance overall for mobile??
In combination with Depth of Field post-processing, the performance on Android slows to a crawl. To some extent that makes sense, but I would not have expected single digits on a Samsung Galaxy Note 8 to be honest.
Anyway, some general advice much appreciated!