I'd be interested to hear if others are getting this... If I start a brand new project and simply run the default starting app (Code below)
// Project: MemoryLeakA
// Created: 2018-07-04
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "MemoryLeakA" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1024, 768 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 )
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
do
Print( ScreenFPS() )
Sync()
loop
It gradually uses more and more memory. Just done a test and so far....
Launched just after lunch at 13:15 - Went from 19.6Mb to 22.4Mb fairly rapidly (but perhaps this is just task manager catching up?)
Then...
At 13:16 = 22.4Mb
At 14:19 = 30.9Mb
At 15:37 = 31.9Mb
At 16:30 = 32.4Mb
At 17:22 = 32.8Mb
At 18:42 = 33.4Mb
This is on a machine that is not being touched. Windows 10 and default programme compiled under latest build of AGK. Tier 1. Surely this shouldn't be happening?!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)